IsValidMail: Difference between revisions
Jump to navigation
Jump to search
m (typo fixes; better formatting; small changes to text) |
m (typo) |
||
| Line 2: | Line 2: | ||
<lowercasetitle/> | <lowercasetitle/> | ||
__NOTOC__ | __NOTOC__ | ||
This function allows you to check if a given string is a | This function allows you to check if a given string is theoretically a valid e-mail address. | ||
==Syntax== | ==Syntax== | ||
Revision as of 17:35, 20 July 2014
This function allows you to check if a given string is theoretically a valid e-mail address.
Syntax
bool isValidMail ( string mail )
Arguments
- mail: A string containing an e-mail address
Returns
Returns true if the e-mail address is valid, false if a string was not provided or if it is not an e-mail address.
Code
Click to collapse [-]
Function sourcefunction isValidMail( mail )
assert( type( mail ) == "string", "Bad argument @ isValidMail [string expected, got " .. tostring( mail ) .. "]" )
return mail:match( "[A-Za-z0-9%.%%%+%-]+@[A-Za-z0-9%.%%%+%-]+%.%w%w%w?%w?" ) ~= nil
endAuthor: SuperHomie
Example
Click to collapse [-]
ServerThe next example adds a /registerme command which rrgisters the player who types it, providing that the resource this example is executed in has sufficient ACL permissions.
function registerUser( player, commandName, username, password, email )
if getElementType( player ) == "player" then
if username and password and email then
if isGuestAccount( getPlayerAccount( player ) ) then
if isValidMail( email ) then
local newAccount = addAccount( username, password )
if newAccount then
setAccountData( newAccount, "email", email )
logIn( player, newAccount, password )
outputChatBox( "Now you're logged in your new account.", player, 0, 255, 0 )
else
outputChatBox( #password > 30 and "The specified password is too long." or "That account already exists.", player, 255, 0, 0 )
end
else
outputChatBox( "The e-mail provided is not valid!", player, 255, 0, 0 )
end
else
outputChatBox( "You are already logged in.", player, 255, 0, 0 )
end
else
outputChatBox( "Syntax: /" .. commandName .. " (username) (password) (email)", player, 255, 255, 255 )
end
end
end
addCommandHandler( "registerme", registerUser )