KillPlayer: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns true if the | Returns ''true'' if the player was killed, ''false'' if the player specified could not be killed or is invalid. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua">player = | <syntaxhighlight lang="lua"> | ||
-- Get the player with an ID of 1 | |||
player = getPlayerFromID ( 1 ) | |||
-- If a player was found with an ID of 1 then | |||
if ( player ) | |||
-- Kill the player | |||
if ( killPlayer ( player ) ) then | |||
-- Inform everyone that they were killed. | |||
outputChatBox ( ( getPlayerName ( player ), " was eliminated." ) ) | |||
end | |||
end | |||
</syntaxhighlight> |
Revision as of 17:27, 18 May 2006
This function kills the specified player. It returns a boolean value (true or false) depending on whether the function passed or failed.
Syntax
bool KillPlayer ( player thePlayer )
Required Arguments
- player: A player object referencing the specified player.
Returns
Returns true if the player was killed, false if the player specified could not be killed or is invalid.
Example
-- Get the player with an ID of 1 player = getPlayerFromID ( 1 ) -- If a player was found with an ID of 1 then if ( player ) -- Kill the player if ( killPlayer ( player ) ) then -- Inform everyone that they were killed. outputChatBox ( ( getPlayerName ( player ), " was eliminated." ) ) end end