List of player tasks

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Revision as of 12:34, 3 April 2008 by Jax (talk | contribs)
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This page lists the possible tasks that can be assigned to a ped. Only a subset can be assigned to player. You can use these with getPlayerTask and getPlayerSimplestTask.

There are two types on tasks - simple and complex tasks. Simple tasks make the player do something, complex tasks contain a number of simple tasks that are triggered one after the other to produce some effect.

See tasks for more information about the general workings of the task system.

Task Name Children Notes
TASK_COMPLEX_ARREST_PED
TASK_COMPLEX_ATTRACTOR_PARTNER_WAIT
TASK_COMPLEX_AVOID_BUILDING
TASK_COMPLEX_AVOID_ENTITY
TASK_COMPLEX_AVOID_OTHER_PED_WHILE_WANDERING
TASK_COMPLEX_BE_COP
TASK_COMPLEX_BE_IN_COUPLE
TASK_COMPLEX_BE_IN_GROUP
TASK_COMPLEX_BE_STILL
TASK_COMPLEX_CAR_DRIVE
TASK_COMPLEX_CAR_DRIVE_MISSION
TASK_COMPLEX_CAR_DRIVE_MISSION_FLEE_SCENE
TASK_COMPLEX_CAR_DRIVE_MISSION_KILL_PED
TASK_COMPLEX_CAR_DRIVE_POINT_ROUTE
TASK_COMPLEX_CAR_DRIVE_TO_POINT
TASK_COMPLEX_CAR_DRIVE_WANDER
TASK_COMPLEX_CAR_OPEN_DRIVER_DOOR
TASK_COMPLEX_CAR_OPEN_PASSENGER_DOOR
TASK_COMPLEX_CAR_QUICK_BE_DRAGGED_OUT
TASK_COMPLEX_CAR_SLOW_BE_DRAGGED_OUT
TASK_COMPLEX_CAR_SLOW_BE_DRAGGED_OUT_AND_STAND_UP
TASK_COMPLEX_CHAINED_FACIAL
TASK_COMPLEX_CHAT
TASK_COMPLEX_CLIMB
TASK_COMPLEX_COP_ARREST_PED
TASK_COMPLEX_COP_HASSLE_PED
TASK_COMPLEX_COP_IN_CAR
TASK_COMPLEX_CROSS_ROAD_LOOK_AND_ACHIEVE_HEADING
TASK_COMPLEX_DESTROY_CAR
TASK_COMPLEX_DESTROY_CAR_ARMED
TASK_COMPLEX_DESTROY_CAR_MELEE
TASK_COMPLEX_DIE
TASK_COMPLEX_DIE_IN_CAR
TASK_COMPLEX_DIVE_FROM_ATTACHED_ENTITY_AND_GET_UP
TASK_COMPLEX_DO_DRIVEBY
TASK_COMPLEX_DRAG_PED_FROM_CAR
TASK_COMPLEX_DRIVE_FIRE_TRUCK
TASK_COMPLEX_ENTER_ANY_CAR_AS_DRIVER
TASK_COMPLEX_ENTER_BOAT_AS_DRIVER
TASK_COMPLEX_ENTER_CAR_AS_DRIVER
  • TASK_SIMPLE_CAR_GET_IN
  • TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_INSIDE
  • TASK_SIMPLE_CAR_SHUFFLE
TASK_COMPLEX_ENTER_CAR_AS_DRIVER_TIMED
TASK_COMPLEX_ENTER_CAR_AS_PASSENGER
  • TASK_SIMPLE_CAR_GET_IN
  • TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_INSIDE
  • TASK_SIMPLE_CAR_SHUFFLE
TASK_COMPLEX_ENTER_CAR_AS_PASSENGER_TIMED
TASK_COMPLEX_ENTER_CAR_AS_PASSENGER_WAIT
TASK_COMPLEX_ENTER_LEADER_CAR_AS_PASSENGER
TASK_COMPLEX_EVASIVE_COWER
TASK_COMPLEX_EVASIVE_DIVE_AND_GET_UP
TASK_COMPLEX_EVASIVE_STEP
TASK_COMPLEX_EXTINGUISH_FIRES
TASK_COMPLEX_EXTINGUISH_FIRE_ON_FOOT
TASK_COMPLEX_FACIAL
TASK_COMPLEX_FALL_AND_GET_UP
TASK_COMPLEX_FALL_AND_STAY_DOWN
TASK_COMPLEX_FALL_TO_DEATH
TASK_COMPLEX_FLEE_ANY_MEANS
TASK_COMPLEX_FLEE_ENTITY
TASK_COMPLEX_FLEE_POINT
TASK_COMPLEX_FLEE_SHOOTING
TASK_COMPLEX_FOLLOW_LEADER_ANY_MEANS
TASK_COMPLEX_FOLLOW_LEADER_IN_FORMATION
TASK_COMPLEX_FOLLOW_NODE_ROUTE
TASK_COMPLEX_FOLLOW_NODE_ROUTE_SHOOTING
TASK_COMPLEX_FOLLOW_PATROL_ROUTE
TASK_COMPLEX_FOLLOW_PED_FOOTSTEPS
TASK_COMPLEX_FOLLOW_POINT_ROUTE
TASK_COMPLEX_FOLLOW_SEXY_PED
TASK_COMPLEX_GANG_FOLLOWER
TASK_COMPLEX_GANG_HASSLE_PED
TASK_COMPLEX_GANG_HASSLE_VEHICLE
TASK_COMPLEX_GANG_JOIN_RESPOND
TASK_COMPLEX_GANG_LEADER
TASK_COMPLEX_GET_ON_BOAT_SEAT
TASK_COMPLEX_GET_OUT_OF_WAY_OF_CAR
TASK_COMPLEX_GET_UP_AND_STAND_STILL
TASK_COMPLEX_GOTO_DOOR_AND_OPEN
TASK_COMPLEX_GOTO_VEHICLE_AND_LEAN
TASK_COMPLEX_GO_PICKUP_ENTITY
TASK_COMPLEX_GO_TO_ATTRACTOR
TASK_COMPLEX_GO_TO_BOAT_STEERING_WHEEL
TASK_COMPLEX_GO_TO_CAR_DOOR_AND_STAND_STILL
TASK_COMPLEX_GO_TO_POINT_AIMING
TASK_COMPLEX_GO_TO_POINT_AND_STAND_STILL
TASK_COMPLEX_GO_TO_POINT_AND_STAND_STILL_AND_ACHIEVE_HEADING
TASK_COMPLEX_GO_TO_POINT_ANY_MEANS
TASK_COMPLEX_GO_TO_POINT_SHOOTING
TASK_COMPLEX_HANDSIGNAL_ANIM
TASK_COMPLEX_HASSLED_BY_COP
TASK_COMPLEX_HIT_BY_GUN_RESPONSE
TASK_COMPLEX_HIT_PED_WITH_CAR
TASK_COMPLEX_HIT_RESPONSE
TASK_COMPLEX_INVESTIGATE_DEAD_PED
TASK_COMPLEX_INVESTIGATE_DISTURBANCE
TASK_COMPLEX_IN_AIR_AND_LAND
  • TASK_SIMPLE_IN_AIR
  • TASK_SIMPLE_FALL
  • TASK_SIMPLE_LAND
  • TASK_SIMPLE_GET_UP
TASK_COMPLEX_IN_WATER
  • TASK_SIMPLE_SWIM
  • TASK_COMPLEX_DIE
  • TASK_SIMPLE_RUN_ANIM
TASK_COMPLEX_JUMP
  • TASK_SIMPLE_JUMP
  • TASK_SIMPLE_HIT_HEAD
  • TASK_COMPLEX_IN_AIR_AND_LAND
TASK_COMPLEX_KILL_CRIMINAL
TASK_COMPLEX_KILL_PED_AND_REENTER_CAR
TASK_COMPLEX_KILL_PED_ON_FOOT
TASK_COMPLEX_KILL_PED_ON_FOOT_ARMED
TASK_COMPLEX_KILL_PED_ON_FOOT_KINDA_STAND_STILL
TASK_COMPLEX_KILL_PED_ON_FOOT_MELEE
TASK_COMPLEX_KILL_PED_ON_FOOT_STAND_STILL
TASK_COMPLEX_KILL_PED_ON_FOOT_STEALTH
TASK_COMPLEX_KILL_PED_ON_FOOT_TIMED
TASK_COMPLEX_LEAN_ON_VEHICLE
TASK_COMPLEX_LEAVE_ANY_CAR
TASK_COMPLEX_LEAVE_ATTRACTOR
TASK_COMPLEX_LEAVE_BOAT
TASK_COMPLEX_LEAVE_CAR
TASK_COMPLEX_LEAVE_CAR_AND_DIE
TASK_COMPLEX_LEAVE_CAR_AND_FLEE
TASK_COMPLEX_LEAVE_CAR_AND_WANDER
TASK_COMPLEX_LEAVE_CAR_AS_PASSENGER_WAIT
TASK_COMPLEX_MEDIC_TREAT_INJURED_PED
TASK_COMPLEX_MOVE_BACK_AND_JUMP
TASK_COMPLEX_OBSERVE_TRAFFIC_LIGHTS
TASK_COMPLEX_OBSERVE_TRAFFIC_LIGHTS_AND_ACHIEVE_HEADING
TASK_COMPLEX_ON_FIRE
TASK_COMPLEX_PARTNER
TASK_COMPLEX_PARTNER_CHAT
TASK_COMPLEX_PARTNER_DEAL
TASK_COMPLEX_PARTNER_GREET
TASK_COMPLEX_PARTNER_SHOVE
TASK_COMPLEX_PASS_OBJECT
TASK_COMPLEX_POLICE_PURSUIT
TASK_COMPLEX_PRESENT_ID_TO_COP
TASK_COMPLEX_PROSTITUTE_SOLICIT
TASK_COMPLEX_REACT_TO_ATTACK
TASK_COMPLEX_REACT_TO_GUN_AIMED_AT
TASK_COMPLEX_ROAD_RAGE
TASK_COMPLEX_SCREAM_IN_CAR_THEN_LEAVE
TASK_COMPLEX_SEEK_ENTITY
TASK_COMPLEX_SEEK_ENTITY_AIMING
TASK_COMPLEX_SEEK_ENTITY_ANY_MEANS
TASK_COMPLEX_SEEK_ENTITY_SHOOTING
TASK_COMPLEX_SEQUENCE
TASK_COMPLEX_SHUFFLE_SEATS
TASK_COMPLEX_SIDE_STEP_AND_SHOOT
TASK_COMPLEX_SIGNAL_AT_PED
TASK_COMPLEX_SIT_DOWN_THEN_IDLE_THEN_STAND_UP
TASK_COMPLEX_SMART_FLEE_ENTITY
TASK_COMPLEX_SMART_FLEE_POINT
TASK_COMPLEX_STARE_AT_PED
TASK_COMPLEX_STEAL_CAR
TASK_COMPLEX_STUCK_IN_AIR
TASK_COMPLEX_SUNBATHE
TASK_COMPLEX_SWIM_AND_CLIMB_OUT
TASK_COMPLEX_TRACK_ENTITY
TASK_COMPLEX_TREAT_ACCIDENT
TASK_COMPLEX_TURN_TO_FACE_ENTITY
TASK_COMPLEX_USE_ATTRACTOR
TASK_COMPLEX_USE_ATTRACTOR_PARTNER
TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR
TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR_RUN
TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR_SPRINT
TASK_COMPLEX_USE_EFFECT
TASK_COMPLEX_USE_EFFECT_RUNNING
TASK_COMPLEX_USE_EFFECT_SPRINTING
TASK_COMPLEX_USE_ENTRYEXIT
TASK_COMPLEX_USE_GOGGLES
TASK_COMPLEX_USE_MOBILE_PHONE
TASK_COMPLEX_USE_PAIRED_ATTRACTOR
TASK_COMPLEX_USE_SCRIPTED_ATTRACTOR
TASK_COMPLEX_USE_SCRIPTED_BRAIN
TASK_COMPLEX_USE_SEQUENCE
TASK_COMPLEX_USE_SWAT_ROPE
TASK_COMPLEX_USE_WATER_CANNON
TASK_COMPLEX_WAIT_AT_ATTRACTOR
TASK_COMPLEX_WAIT_FOR_BACKUP
TASK_COMPLEX_WAIT_FOR_BUS
TASK_COMPLEX_WAIT_FOR_DRY_WEATHER
TASK_COMPLEX_WAIT_FOR_PED
TASK_COMPLEX_WALK_ALONGSIDE_PED
TASK_COMPLEX_WALK_ROUND_BUILDING_ATTEMPT
TASK_COMPLEX_WALK_ROUND_CAR
TASK_COMPLEX_WALK_ROUND_FIRE
TASK_COMPLEX_WALK_ROUND_OBJECT
TASK_COMPLEX_WALK_ROUND_SHOP
TASK_COMPLEX_WALK_WITH_PED
TASK_COMPLEX_WANDER
TASK_FINISHED
TASK_GROUP_DRIVEBY
TASK_GROUP_ENTER_CAR
TASK_GROUP_ENTER_CAR_AND_PERFORM_SEQUENCE
TASK_GROUP_EXIT_CAR
TASK_GROUP_FLEE_THREAT
TASK_GROUP_FOLLOW_LEADER_ANY_MEANS
TASK_GROUP_FOLLOW_LEADER_WITH_LIMITS
TASK_GROUP_HAND_SIGNAL
TASK_GROUP_HASSLE_SEXY_PED
TASK_GROUP_HASSLE_THREAT
TASK_GROUP_HASSLE_THREAT_PASSIVE
TASK_GROUP_KILL_PLAYER_BASIC
TASK_GROUP_KILL_THREATS_BASIC
TASK_GROUP_PARTNER_DEAL
TASK_GROUP_PARTNER_GREET
TASK_GROUP_RESPOND_TO_LEADER_COMMAND
TASK_GROUP_STARE_AT_PED
TASK_GROUP_USE_MEMBER_DECISION
TASK_INTERIOR_BE_IN_HOUSE
TASK_INTERIOR_BE_IN_OFFICE
TASK_INTERIOR_BE_IN_SHOP
TASK_INTERIOR_GOTO_INFO
TASK_INTERIOR_LEAVE
TASK_INTERIOR_LIE_IN_BED
TASK_INTERIOR_RESERVED2
TASK_INTERIOR_RESERVED3
TASK_INTERIOR_RESERVED4
TASK_INTERIOR_RESERVED5
TASK_INTERIOR_RESERVED6
TASK_INTERIOR_RESERVED7
TASK_INTERIOR_RESERVED8
TASK_INTERIOR_SHOPKEEPER
TASK_INTERIOR_SIT_AT_DESK
TASK_INTERIOR_SIT_IN_RESTAURANT
TASK_INTERIOR_SIT_ON_CHAIR
TASK_INTERIOR_USE_INFO
TASK_KILL_ALL_THREATS
TASK_KILL_PED_FROM_BOAT
TASK_KILL_PED_GROUP_ON_FOOT
TASK_KILL_PED_ON_FOOT_WHILE_DUCKING
TASK_NONE
TASK_SEEK_COVER_UNTIL_TARGET_DEAD
TASK_SIMPLE_ABSEIL
TASK_SIMPLE_ACHIEVE_HEADING
TASK_SIMPLE_AFFECT_SECONDARY_BEHAVIOUR
TASK_SIMPLE_ANIM
TASK_SIMPLE_ANIM_LOOPED_MIDDLE
TASK_SIMPLE_ARREST_PED
TASK_SIMPLE_BE_ARRESTED
TASK_SIMPLE_BE_DAMAGED
TASK_SIMPLE_BE_HIT
TASK_SIMPLE_BE_HIT_WHILE_MOVING
TASK_SIMPLE_BE_KICKED_ON_GROUND
TASK_SIMPLE_BIKE_JACKED
TASK_SIMPLE_BIKE_PICK_UP
TASK_SIMPLE_CALL_FOR_BACKUP
TASK_SIMPLE_CAR_ALIGN
TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_INSIDE
TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_OUTSIDE
TASK_SIMPLE_CAR_DRIVE
TASK_SIMPLE_CAR_DRIVE_TIMED
TASK_SIMPLE_CAR_FALL_OUT
TASK_SIMPLE_CAR_FORCE_PED_OUT
TASK_SIMPLE_CAR_GET_IN
TASK_SIMPLE_CAR_GET_OUT
TASK_SIMPLE_CAR_JUMP_OUT
TASK_SIMPLE_CAR_OPEN_DOOR_FROM_OUTSIDE
TASK_SIMPLE_CAR_OPEN_LOCKED_DOOR_FROM_OUTSIDE
TASK_SIMPLE_CAR_QUICK_BE_DRAGGED_OUT
TASK_SIMPLE_CAR_QUICK_DRAG_PED_OUT
TASK_SIMPLE_CAR_SET_PED_IN_AS_DRIVER
TASK_SIMPLE_CAR_SET_PED_IN_AS_PASSENGER
TASK_SIMPLE_CAR_SET_PED_OUT
TASK_SIMPLE_CAR_SET_PED_QUICK_DRAGGED_OUT
TASK_SIMPLE_CAR_SET_PED_SLOW_DRAGGED_OUT
TASK_SIMPLE_CAR_SET_TEMP_ACTION
TASK_SIMPLE_CAR_SHUFFLE
TASK_SIMPLE_CAR_SLOW_BE_DRAGGED_OUT
TASK_SIMPLE_CAR_SLOW_DRAG_PED_OUT
TASK_SIMPLE_CAR_WAIT_FOR_DOOR_NOT_TO_BE_IN_USE
TASK_SIMPLE_CAR_WAIT_TO_SLOW_DOWN
TASK_SIMPLE_CHAT
TASK_SIMPLE_CHOKING
TASK_SIMPLE_CLEAR_LOOK_AT
TASK_SIMPLE_CLIMB
TASK_SIMPLE_COWER
TASK_SIMPLE_CREATE_CAR_AND_GET_IN
TASK_SIMPLE_DEAD
TASK_SIMPLE_DETONATE
TASK_SIMPLE_DIE
TASK_SIMPLE_DIE_IN_CAR
TASK_SIMPLE_DO_HAND_SIGNAL
TASK_SIMPLE_DRIVEBY_SHOOT
TASK_SIMPLE_DRIVEBY_WATCH_FOR_TARGET
TASK_SIMPLE_DROWN
TASK_SIMPLE_DROWN_IN_CAR
TASK_SIMPLE_DUCK
TASK_SIMPLE_DUCK_FOREVER
TASK_SIMPLE_DUCK_TOGGLE
TASK_SIMPLE_DUCK_WHILE_SHOTS_WHIZZING
TASK_SIMPLE_EVASIVE_DIVE
TASK_SIMPLE_EVASIVE_STEP
TASK_SIMPLE_FACIAL
TASK_SIMPLE_FALL
TASK_SIMPLE_FIGHT
TASK_SIMPLE_FIGHT_CTRL
TASK_SIMPLE_FINISH_BRAIN
TASK_SIMPLE_GANG_DRIVEBY
TASK_SIMPLE_GET_UP
TASK_SIMPLE_GIVE_CPR
TASK_SIMPLE_GOGGLES_OFF
TASK_SIMPLE_GOGGLES_ON
TASK_SIMPLE_GO_TO_POINT
TASK_SIMPLE_GO_TO_POINT_FINE
TASK_SIMPLE_GO_TO_POINT_NEAR_CAR_DOOR_UNTIL_DOOR_NOT_IN_USE
TASK_SIMPLE_GUN_CTRL
TASK_SIMPLE_HAIL_TAXI
TASK_SIMPLE_HANDSIGNAL_ANIM
TASK_SIMPLE_HANDS_UP
TASK_SIMPLE_HIT_BACK
TASK_SIMPLE_HIT_BEHIND
TASK_SIMPLE_HIT_BY_GUN_BACK
TASK_SIMPLE_HIT_BY_GUN_FRONT
TASK_SIMPLE_HIT_BY_GUN_LEFT
TASK_SIMPLE_HIT_BY_GUN_RIGHT
TASK_SIMPLE_HIT_FRONT
TASK_SIMPLE_HIT_HEAD
TASK_SIMPLE_HIT_LEFT
TASK_SIMPLE_HIT_RIGHT
TASK_SIMPLE_HIT_WALL
TASK_SIMPLE_HOLD_ENTITY
TASK_SIMPLE_HURT_PED_WITH_CAR
TASK_SIMPLE_IDLE_SUNBATHING
TASK_SIMPLE_IK_CHAIN
TASK_SIMPLE_IK_LOOK_AT
TASK_SIMPLE_IK_MANAGER
TASK_SIMPLE_IK_POINT_L_ARM
TASK_SIMPLE_IK_POINT_R_ARM
TASK_SIMPLE_INFORM_GROUP
TASK_SIMPLE_INFORM_RESPECTED_FRIENDS
TASK_SIMPLE_IN_AIR
TASK_SIMPLE_JETPACK
TASK_SIMPLE_JUMP
TASK_SIMPLE_KILL_PED_WITH_CAR
TASK_SIMPLE_LAND
TASK_SIMPLE_LOOK_ABOUT
TASK_SIMPLE_LOOK_AT_ENTITY_OR_COORD
TASK_SIMPLE_NAMED_ANIM
TASK_SIMPLE_ON_ESCALATOR
TASK_SIMPLE_PAUSE
TASK_SIMPLE_PHONE_IN
TASK_SIMPLE_PHONE_OUT
TASK_SIMPLE_PHONE_TALK
TASK_SIMPLE_PICKUP_ENTITY
TASK_SIMPLE_PLAYER_IN_CAR
TASK_SIMPLE_PLAYER_ON_FIRE
TASK_SIMPLE_PLAYER_ON_FOOT
TASK_SIMPLE_PUTDOWN_ENTITY
TASK_SIMPLE_RAGDOLL
TASK_SIMPLE_SAY
TASK_SIMPLE_SCRATCH_HEAD
TASK_SIMPLE_SET_CHAR_DECISION_MAKER
TASK_SIMPLE_SET_CHAR_IGNORE_WEAPON_RANGE_FLAG
TASK_SIMPLE_SET_KINDA_STAY_IN_SAME_PLACE
TASK_SIMPLE_SET_PED_AS_AUTO_DRIVER
TASK_SIMPLE_SET_STAY_IN_SAME_PLACE
TASK_SIMPLE_SHAKE_FIST
TASK_SIMPLE_SIT_DOWN
TASK_SIMPLE_SIT_IDLE
TASK_SIMPLE_SLIDE_TO_COORD
TASK_SIMPLE_STAND_STILL
TASK_SIMPLE_STAND_UP
TASK_SIMPLE_START_SUNBATHING
TASK_SIMPLE_STEALTH_KILL
TASK_SIMPLE_STOP_SUNBATHING
TASK_SIMPLE_SUNBATHE
TASK_SIMPLE_SWIM
TASK_SIMPLE_THROW
TASK_SIMPLE_THROW_CTRL
TASK_SIMPLE_TIMED_ANIM
TASK_SIMPLE_TIRED
TASK_SIMPLE_TOGGLE_PED_THREAT_SCANNER
TASK_SIMPLE_TRIGGER_EVENT
TASK_SIMPLE_TRIGGER_LOOK_AT
TASK_SIMPLE_TURN_180
TASK_SIMPLE_UNINTERRUPTABLE
TASK_SIMPLE_USE_ATM
TASK_SIMPLE_USE_GUN
TASK_SIMPLE_WAIT_FOR_BUS
TASK_SIMPLE_WAIT_FOR_PIZZA
TASK_SIMPLE_WAIT_UNTIL_PED_IN_CAR
TASK_SIMPLE_WAIT_UNTIL_PED_OUT_CAR
TASK_SMART_FLEE_ENTITY_WALKING
TASK_WAIT_FOR_MATCHING_AREA_CODES
TASK_WAIT_FOR_MATCHING_LEADER_AREA_CODES
TASK_ZONE_RESPONSE