Local: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(2 intermediate revisions by one other user not shown)
Line 18: Line 18:


<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
outputChatBox("This is your status:",player)
local showHealth = true
if (showHealth == true) then
 
local health = getPlayerHealth(player)
outputChatBox("This is your status:", player)
outputChatBox("Health: "..health, player)
if showHealth == true then
local health = getElementHealth(player)
outputChatBox("Health: "..tostring(health), player)
end
end
</syntaxhighlight>
</syntaxhighlight>

Latest revision as of 21:29, 12 May 2009

A local variable only exists within the scope it is declared. The scope is the 'level' the variable is visible for the script, containing the value that was assigned to it.

Usage

You should use local variables anytime it is possible, when you don't need to access them globally. This saves you from having troubles with duplicate variable names. Plus, access to local variables is faster.

It is thus also good practice to declare as local any variables that are to exist in any scope within a script file, by declaring it using local outside any blocks. The main reason to make a variable global in a resource is when it must be accessed by more than one script file in the resource. Since all script files within a resource share the same global environment, it makes sense to use a global variable here.

Examples

function showMoney(source)
	local playermoney = getPlayerMoney ( source )
	outputChatBox(playermoney)
end

The playermoney variable only exists within the 'showMoney' function.


local showHealth = true

outputChatBox("This is your status:", player)
if showHealth == true then
	local health = getElementHealth(player)
	outputChatBox("Health: "..tostring(health), player)
end

The health variable only exists within the if-condition block, that is between the 'then' and the 'end'.

See also

Programming in Lua: 4.2 Local Variables and Blocks