Lua compilation API: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
m (Changed formatting)  | 
				No edit summary  | 
				||
| Line 80: | Line 80: | ||
		if fileSrc then  | 		if fileSrc then  | ||
			local luaScript =   | 			local luaScript = string.find(fileSrc, ".lua")  | ||
			if luaScript then  | 			if luaScript then  | ||
Revision as of 01:12, 8 August 2023
This page is a guide for Lua compilation API.
Syntax
POST "http://luac.mtasa.com/index.php"
Parameters
- luasource: type file the file content
 - compile: type value set to 1 to enable compilation
 - debug: type value set to 1 to enable debug information
 - obfuscate: type value
- Set to 1 to enable some obfuscation
 - Set to 2 to enable more obfuscation (From 1.5.2-9.07903)
 - Set to 3 to enable even more obfuscation (From 1.5.6-9.18728)
 
 
Examples
Linux example using curl
FROM="example.lua" TO="compiled.lua" curl -s -X POST -F compile=1 -F debug=0 -F obfuscate=3 -F luasource=@$FROM http://luac.mtasa.com/ > $TO
Linux example using luac replacement
luac_mta -e3 -o compiled.lua example.lua if [ $? -ne 0 ]; then echo "Error" fi
Need luac_mta (R13 2019-07-12) for Linux 32 bit or Linux 64 bit
Windows batch file example using curl
set FROM="example.lua" set TO="compiled.lua" curl.exe -s -X POST -F compile=1 -F debug=0 -F obfuscate=3 -F luasource=@%FROM% http://luac.mtasa.com/ > %TO%
Get curl.exe
(Original from http://curl.haxx.se/download.html)
Windows example using luac.exe replacement
luac_mta.exe -e3 -o compiled.lua example.lua IF NOT ERRORLEVEL 1 goto lp1 echo "Error" :lp1
Get luac_mta.exe (R12 2019-07-12) only x86
Lua example
-- This example allows you to compile all resource scripts by using /compilelua command.
local compileEnabled = 1
local debugLevel = 0
local obfuscateLevel = 3
local apiCodes = {
	["ERROR Nothing to do - Please select compile and/or obfuscate"] = true,
	["ERROR Could not compile file"] = true,
	["ERROR Could not read file"] = true,
	["ERROR Already compiled"] = true,
	["ERROR Already encrypted"] = true,
}
local function loadScriptsFromMeta()
	local metaFile = xmlLoadFile("meta.xml")
	if not metaFile then
		outputDebugString("[LUAC]: Failed to load scripts from meta.", 4, 255, 127, 0)
		return false
	end
	local metaChildren = xmlNodeGetChildren(metaFile)
	local scriptsTable = {}
	for nodeID = 1, #metaChildren do
		local metaNode = metaChildren[nodeID]
		local fileSrc = xmlNodeGetAttribute(metaNode, "src")
		if fileSrc then
			local luaScript = string.find(fileSrc, ".lua")
			if luaScript then
				scriptsTable[#scriptsTable + 1] = fileSrc
			end
		end
	end
	xmlUnloadFile(metaFile)
	return scriptsTable
end
local function loadResourceScript(pPath)
	local scriptExists = fileExists(pPath)
	if not scriptExists then
		outputDebugString("[LUAC]: '"..pPath.."' doesn't exists.", 4, 255, 127, 0)
		return false
	end
	local scriptHandler = fileOpen(pPath)
	if not scriptHandler then
		outputDebugString("[LUAC]: '"..pPath.."' failed to open.", 4, 255, 127, 0)
		return false
	end
	local scriptSize = fileGetSize(scriptHandler)
	local scriptRaw = fileRead(scriptHandler, scriptSize)
	fileClose(scriptHandler)
	return scriptRaw
end
local function onScriptCompile(pCompiledLUA, pErrors, pScript)
	local compileSuccess = pErrors == 0
	if not compileSuccess then
		outputDebugString("[LUAC]: '"..pScript.."' failed to compile.", 4, 255, 127, 0)
		return false
	end
	local compileError = apiCodes[pCompiledLUA]
	if compileError then
		outputDebugString("[LUAC]: '"..pScript.."' failed to compile - "..pCompiledLUA, 4, 255, 127, 0)
		return false
	end
	local compiledScript = fileCreate("luac/"..pScript)
	if not compiledScript then
		outputDebugString("[LUAC]: '"..pScript.."' failed to create.", 4, 255, 127, 0)
		return false
	end
	fileWrite(compiledScript, pCompiledLUA)
	fileClose(compiledScript)
	outputDebugString("[LUAC]: '"..pScript.."' compiled successfully.", 4, 255, 127, 0)
	return true
end
function compileLuaScripts(pPlayer)
	local fetchURL = string.format("https://luac.mtasa.com/?compile=%i&debug=%i&obfuscate=%i", compileEnabled, debugLevel, obfuscateLevel)
	local resourceScripts = loadScriptsFromMeta()
	local postData = true
	for scriptID = 1, #resourceScripts do
		local scriptPath = resourceScripts[scriptID]
		local scriptRaw = loadResourceScript(scriptPath)
		fetchRemote(fetchURL, onScriptCompile, scriptRaw, postData, scriptPath)
	end
end
addCommandHandler("compilelua", compileLuaScripts)
Python example
import requests
url_raw = 'luac.mtasa.com'
url = f'https://{url_raw}'
url_file = f'{url}/index.php'
newLine = '\r\n'
boundary = '------WebKitFormBoundary'
boundaryLine = f'{boundary}{newLine}'
headers = {
    'Host': url_raw,
    'Origin': url,
    'Referer': url_file,
    'Content-Type': f'multipart/form-data; boundary={boundary[2:]}',
}
fileContent = 'print("Hello, World!")'
fileName = 'main.lua'
docompile = 1
obfuscateLevel = 3
debug = 1
def req() -> requests.Response:
    payload = [
        [
            f'Content-Disposition: form-data; name="luasource"; filename="{fileName}"'.encode('utf-8'),
            b'Content-Type: application/octet-stream',
            f'{newLine}{fileContent}'.encode('utf-8')
        ],
        [
            b'Content-Disposition: form-data; name="compile"',
            f'{newLine}{docompile}'.encode('utf-8')
        ],
        [
            b'Content-Disposition: form-data; name="obfuscate"',
            f'{newLine}{obfuscateLevel}'.encode('utf-8')
        ],
        [
            b'Content-Disposition: form-data; name="debug"',
            f'{newLine}{debug}'.encode('utf-8')
        ],
        [
            b'Content-Disposition: form-data; name="Submit"',
            f'{newLine}Submit'.encode('utf-8')
        ]
    ]
    data = boundaryLine
    for c in payload:
        for cc in c:
            data += cc.decode('utf-8') + '\r\n'
        data += boundaryLine
    return requests.post(url_file, headers=headers, data=data)
if __name__ == '__main__':
    fileName = input('Filename (with extension): ')
    with open(fileName, 'r+') as f:
        fileContent = f.read()
    obfuscateLevel = int(input('Obfuscate level [0-3]: '))
    _docompile = input('Compile [true/false]: ').lower()
    if _docompile == 'true' or _docompile == 't' or _docompile == '1':
        docompile = '1'
    else:
        docompile = '0'
    _debug = input('Debug [true/false]: ').lower()
    if _debug == 'true' or _debug == 't' or _debug == '1':
        debug = '1'
    else:
        debug = '0'
    try:
        content = req().content
        if content == b'ERROR Could not compile file':
            print('Could not compile file!')
            exit(1)
        with open(fileName, 'wb+') as f:
            f.write(content)
        print('Done!')
    except Exception as e:
        print('An error occured:', e)
Changelog
| Version | Description | 
|---|
| 2014-08-10 | encrypt has been renamed to obfuscate. blockdecompile has been removed.  |