Lua compilation API: Difference between revisions
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===Lua example=== | ===Lua example=== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local | -- This example allows you to compile all resource scripts by using /compilelua command. | ||
local | |||
local | local compileEnabled = 1 | ||
local | local debugLevel = 0 | ||
local obfuscateLevel = 3 | |||
local apiCodes = { | |||
["ERROR Nothing to do - Please select compile and/or obfuscate"] = true, | ["ERROR Nothing to do - Please select compile and/or obfuscate"] = true, | ||
["ERROR Could not compile file"] = true, | ["ERROR Could not compile file"] = true, | ||
Line 62: | Line 63: | ||
} | } | ||
local function | local function loadScriptsFromMeta() | ||
local metaFile = xmlLoadFile("meta.xml") | |||
if not metaFile then | |||
outputDebugString("[LUAC]: Failed to load scripts from meta.", 4, 255, 127, 0) | |||
return false | |||
end | |||
local metaChildren = xmlNodeGetChildren(metaFile) | |||
local scriptsTable = {} | |||
for nodeID = 1, #metaChildren do | |||
local metaNode = metaChildren[nodeID] | |||
local fileSrc = xmlNodeGetAttribute(metaNode, "src") | |||
if fileSrc then | |||
local luaScript = stringFind(fileSrc, ".lua") | |||
if luaScript then | |||
scriptsTable[#scriptsTable + 1] = fileSrc | |||
end | |||
end | |||
end | |||
xmlUnloadFile(metaFile) | |||
return scriptsTable | |||
end | |||
local function loadResourceScript(pPath) | |||
local scriptExists = fileExists(pPath) | |||
if not scriptExists then | |||
outputDebugString("[LUAC]: '"..pPath.."' doesn't exists.", 4, 255, 127, 0) | |||
return false | |||
end | |||
local scriptHandler = fileOpen(pPath) | |||
if not scriptHandler then | |||
outputDebugString("[LUAC]: '"..pPath.."' failed to open.", 4, 255, 127, 0) | |||
return false | |||
end | |||
local scriptSize = fileGetSize(scriptHandler) | |||
local scriptRaw = fileRead(scriptHandler, scriptSize) | |||
fileClose(scriptHandler) | |||
return scriptRaw | |||
end | end | ||
local function | local function onScriptCompile(pCompiledLUA, pErrors, pScript) | ||
local compileSuccess = pErrors == 0 | |||
if not compileSuccess then | |||
outputDebugString("[LUAC]: '"..pScript.."' failed to compile.", 4, 255, 127, 0) | |||
return false | |||
end | |||
local compileError = apiCodes[pCompiledLUA] | |||
if compileError then | |||
outputDebugString("[LUAC]: '"..pScript.."' failed to compile - "..pCompiledLUA, 4, 255, 127, 0) | |||
return false | |||
end | |||
local compiledScript = fileCreate("luac/"..pScript) | |||
if not compiledScript then | |||
outputDebugString("[LUAC]: '"..pScript.."' failed to create.", 4, 255, 127, 0) | |||
return false | |||
end | |||
fileWrite(compiledScript, pCompiledLUA) | |||
fileClose(compiledScript) | |||
outputDebugString("[LUAC]: '"..pScript.."' compiled successfully.", 4, 255, 127, 0) | |||
return true | |||
end | end | ||
function compileLuaScripts(pPlayer) | |||
local fetchURL = stringFormat("https://luac.mtasa.com/?compile=%i&debug=%i&obfuscate=%i", compileEnabled, debugLevel, obfuscateLevel) | |||
local resourceScripts = loadScriptsFromMeta() | |||
local postData = true | |||
for scriptID = 1, #resourceScripts do | |||
local scriptPath = resourceScripts[scriptID] | |||
local scriptRaw = loadResourceScript(scriptPath) | |||
fetchRemote(fetchURL, onScriptCompile, scriptRaw, postData, scriptPath) | |||
end | |||
end | end | ||
addCommandHandler("compilelua", compileLuaScripts) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 01:41, 22 September 2022
This page is a guide for Lua compilation API.
Syntax
POST "http://luac.mtasa.com/index.php"
Parameters
- luasource: type file the file content
- compile: type value set to 1 to enable compilation
- debug: type value set to 1 to enable debug information
- luasource: type value
- Set to 1 to enable some obfuscation
- Set to 2 to enable more obfuscation (From 1.5.2-9.07903)
- Set to 3 to enable even more obfuscation (From 1.5.6-9.18728)
Examples
Linux example using curl
FROM="example.lua" TO="compiled.lua" curl -s -X POST -F compile=1 -F debug=0 -F obfuscate=3 -F luasource=@$FROM http://luac.mtasa.com/ > $TO
Linux example using luac replacement
luac_mta -e3 -o compiled.lua example.lua if [ $? -ne 0 ]; then echo "Error" fi
Need luac_mta (R13 2019-07-12) for Linux 32 bit or Linux 64 bit
Windows batch file example using curl
set FROM="example.lua" set TO="compiled.lua" curl.exe -s -X POST -F compile=1 -F debug=0 -F obfuscate=3 -F luasource=@%FROM% http://luac.mtasa.com/ > %TO%
Get curl.exe
(Original from http://curl.haxx.se/download.html)
Windows example using luac.exe replacement
luac_mta.exe -e3 -o compiled.lua example.lua IF NOT ERRORLEVEL 1 goto lp1 echo "Error" :lp1
Get luac_mta.exe (R12 2019-07-12) only x86
Lua example
-- This example allows you to compile all resource scripts by using /compilelua command. local compileEnabled = 1 local debugLevel = 0 local obfuscateLevel = 3 local apiCodes = { ["ERROR Nothing to do - Please select compile and/or obfuscate"] = true, ["ERROR Could not compile file"] = true, ["ERROR Could not read file"] = true, ["ERROR Already compiled"] = true, ["ERROR Already encrypted"] = true, } local function loadScriptsFromMeta() local metaFile = xmlLoadFile("meta.xml") if not metaFile then outputDebugString("[LUAC]: Failed to load scripts from meta.", 4, 255, 127, 0) return false end local metaChildren = xmlNodeGetChildren(metaFile) local scriptsTable = {} for nodeID = 1, #metaChildren do local metaNode = metaChildren[nodeID] local fileSrc = xmlNodeGetAttribute(metaNode, "src") if fileSrc then local luaScript = stringFind(fileSrc, ".lua") if luaScript then scriptsTable[#scriptsTable + 1] = fileSrc end end end xmlUnloadFile(metaFile) return scriptsTable end local function loadResourceScript(pPath) local scriptExists = fileExists(pPath) if not scriptExists then outputDebugString("[LUAC]: '"..pPath.."' doesn't exists.", 4, 255, 127, 0) return false end local scriptHandler = fileOpen(pPath) if not scriptHandler then outputDebugString("[LUAC]: '"..pPath.."' failed to open.", 4, 255, 127, 0) return false end local scriptSize = fileGetSize(scriptHandler) local scriptRaw = fileRead(scriptHandler, scriptSize) fileClose(scriptHandler) return scriptRaw end local function onScriptCompile(pCompiledLUA, pErrors, pScript) local compileSuccess = pErrors == 0 if not compileSuccess then outputDebugString("[LUAC]: '"..pScript.."' failed to compile.", 4, 255, 127, 0) return false end local compileError = apiCodes[pCompiledLUA] if compileError then outputDebugString("[LUAC]: '"..pScript.."' failed to compile - "..pCompiledLUA, 4, 255, 127, 0) return false end local compiledScript = fileCreate("luac/"..pScript) if not compiledScript then outputDebugString("[LUAC]: '"..pScript.."' failed to create.", 4, 255, 127, 0) return false end fileWrite(compiledScript, pCompiledLUA) fileClose(compiledScript) outputDebugString("[LUAC]: '"..pScript.."' compiled successfully.", 4, 255, 127, 0) return true end function compileLuaScripts(pPlayer) local fetchURL = stringFormat("https://luac.mtasa.com/?compile=%i&debug=%i&obfuscate=%i", compileEnabled, debugLevel, obfuscateLevel) local resourceScripts = loadScriptsFromMeta() local postData = true for scriptID = 1, #resourceScripts do local scriptPath = resourceScripts[scriptID] local scriptRaw = loadResourceScript(scriptPath) fetchRemote(fetchURL, onScriptCompile, scriptRaw, postData, scriptPath) end end addCommandHandler("compilelua", compileLuaScripts)
Changelog
Version | Description |
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2014-08-10 | encrypt has been renamed to obfuscate. blockdecompile has been removed. |