MTA:Eir/New Scripting Functions: Difference between revisions
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* [[MTA:Eir/functions/engineGetActiveStreamingEntityCount|engineGetActiveStreamingEntityCount]] | * [[MTA:Eir/functions/engineGetActiveStreamingEntityCount|engineGetActiveStreamingEntityCount]] | ||
* [[MTA:Eir/functions/engineGetActiveStreamingFreeSlotCount|engineGetActiveStreamingFreeSlotCount]] | * [[MTA:Eir/functions/engineGetActiveStreamingFreeSlotCount|engineGetActiveStreamingFreeSlotCount]] | ||
* [[MTA:Eir/functions/engineGetActiveStreamingEntities|engineGetActiveStreamingEntities]] | * [[MTA:Eir/functions/engineGetActiveStreamingEntities|engineGetActiveStreamingEntities]] | ||
* [[MTA:Eir/functions/engineGetStreamingFocusEntity|engineGetStreamingFocusEntity]] | * [[MTA:Eir/functions/engineGetStreamingFocusEntity|engineGetStreamingFocusEntity]] | ||
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* [[MTA:Eir/functions/engineGetStreamingInfo|engineGetStreamingInfo]] | * [[MTA:Eir/functions/engineGetStreamingInfo|engineGetStreamingInfo]] | ||
* [[MTA:Eir/functions/engineStreamingIsElementManaged|engineStreamingIsElementManaged]] | * [[MTA:Eir/functions/engineStreamingIsElementManaged|engineStreamingIsElementManaged]] | ||
==Rendering== | ==Rendering== |
Revision as of 16:09, 29 March 2014
This page contains new scripting functions that should make their way into the Eir fork. Currently, this page is heavily work-in-progress. I am focusing on client-side scripting functions. Feel free to discuss them in the "discussion" tab of each page.
These functions are added in Phase 4, which is now. Join #mta.recore at irc.multitheftauto.com to share your opinion.
Engine
- engineStreamingSetProperty
- engineStreamingGetProperty
- engineGetActiveStreamingEntityCount
- engineGetActiveStreamingFreeSlotCount
- engineGetActiveStreamingEntities
- engineGetStreamingFocusEntity
- engineSetWorldStreamingEnabled
- engineIsWorldStreamingEnabled
- engineGetRemovedWorldModels
- engineClearWorldEntityRemovals
- engineGetGamePoolLimits
- engineGetStreamingInfo
- engineStreamingIsElementManaged
Rendering
- getEntitiesInRenderQueue
- setVehicleLODRenderingEnabled
- isVehicleLODRenderingEnabled
- engineSetWorldRenderMode
- engineGetWorldRenderMode