MTA:Eir/functions/createCivilian: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
civilian createCivilian ( int model, float x, float y, float z, float rot )
civilian createCivilian ( int model, float x, float y, float z, [ float rot=0 ] )
</syntaxhighlight>
</syntaxhighlight>


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*'''model:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]].
*'''model:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]].
*'''x, y, z:''' position vector on the GTA:SA world
*'''x, y, z:''' position vector on the GTA:SA world
===Optional Arguments===
*'''rot:''' Rotation on the Z axis of the civilian.
*'''rot:''' Rotation on the Z axis of the civilian.



Revision as of 19:52, 17 December 2013

This function creates a civilian. A civilian is a ped that acts like it would in single player.

Syntax

civilian createCivilian ( int model, float x, float y, float z, [ float rot=0 ] )

Arguments

  • model: A whole integer specifying the GTASA skin ID.
  • x, y, z: position vector on the GTA:SA world

Optional Arguments

  • rot: Rotation on the Z axis of the civilian.

Returns

Returns a civilian if successfully created, false otherwise.

Example

Click to collapse [-]
Client

This snippet creates a civilian and warps the local player to it.

local myCivilian = createCivilian( 7, 0, 0, 10 );
setElementPosition( localPlayer, 0, 0, 12 );