MTA:Eir/functions/createCivilian: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
civilian createCivilian ( int model, float x, float y, float z, float rot ) | civilian createCivilian ( int model, float x, float y, float z, [ float rot=0 ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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*'''model:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]]. | *'''model:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]]. | ||
*'''x, y, z:''' position vector on the GTA:SA world | *'''x, y, z:''' position vector on the GTA:SA world | ||
===Optional Arguments=== | |||
*'''rot:''' Rotation on the Z axis of the civilian. | *'''rot:''' Rotation on the Z axis of the civilian. | ||
Revision as of 19:52, 17 December 2013
This function creates a civilian. A civilian is a ped that acts like it would in single player.
Syntax
civilian createCivilian ( int model, float x, float y, float z, [ float rot=0 ] )
Arguments
- model: A whole integer specifying the GTASA skin ID.
- x, y, z: position vector on the GTA:SA world
Optional Arguments
- rot: Rotation on the Z axis of the civilian.
Returns
Returns a civilian if successfully created, false otherwise.
Example
Click to collapse [-]
ClientThis snippet creates a civilian and warps the local player to it.
local myCivilian = createCivilian( 7, 0, 0, 10 ); setElementPosition( localPlayer, 0, 0, 12 );