MTA:Eir/functions/engineGetStreamingInfo: Difference between revisions
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{{MTA:Eir/Client_function}} | |||
__NOTOC__ | __NOTOC__ | ||
This function returns a dictionary which is a snapshot of the current [[GTA:SA_Resource_Streaming|GTA:SA Streaming System status]]. Since the streaming status changes rapidly every frame, it is recommended to draw it on the screen. | This function returns a dictionary which is a snapshot of the current [[GTA:SA_Resource_Streaming|GTA:SA Streaming System status]]. Since the streaming status changes rapidly every frame, it is recommended to draw it on the screen. | ||
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
table | table engineGetStreamingInfo () | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 08:10, 28 September 2023
This function returns a dictionary which is a snapshot of the current GTA:SA Streaming System status. Since the streaming status changes rapidly every frame, it is recommended to draw it on the screen.
{ usedMemory = 40985576, maxMemory = 533725184, numberOfRequests = 0, numberOfPriorityRequests = 0, numberOfSlicers = 2, numberOfRequestsPerSlicer = 16, activeStreamingThread = 0, isBusy = false, isLoadingBigModel = false }
Syntax
table engineGetStreamingInfo ()
Returns
Returns a dictionary holding the Streaming system status.
Example
Click to collapse [-]
ClientThis snippet draws the engine streaming information on the screen.
local streamingEntryNames = { "usedMemory", "maxMemory", "numberOfRequests", "numberOfPriorityRequests", "numberOfSlicers", "numberOfRequestsPerSlicer", "activeStreamingThread", "isBusy", "isLoadingBigModel" }; local screenWidth, screenHeight = guiGetScreenSize(); addEventHandler( "onClientRender", root, function() local streamingInfo = engineGetStreamingInfo(); local x, y = screenWidth - 200, 300; for m,n in ipairs(streamingEntryNames) do local entry = streamingInfo[n]; if not ( entry == nil ) then dxDrawText( n .. ": " .. tostring( entry ), x, y ); end y = y + 20; end end );