MTA:Eir/functions/engineGetStreamingInfo: Difference between revisions
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(Created page with "__NOTOC__ This function returns a dictionary which is a snapshot of the current GTA:SA Streaming System status. Since the streaming status changes ...") |
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===Returns=== | ===Returns=== | ||
Returns a ''' | Returns a '''dictionary''' holding the Streaming system status. | ||
==Example== | ==Example== |
Revision as of 05:47, 11 December 2013
This function returns a dictionary which is a snapshot of the current GTA:SA Streaming System status. Since the streaming status changes rapidly every frame, it is recommended to draw it on the screen.
{ usedMemory = 40985576, maxMemory = 533725184, numberOfRequests = 0, numberOfPriorityRequests = 0, numberOfSlicers = 2, numberOfRequestsPerSlicer = 16, activeStreamingThread = 0, isBusy = false, isLoadingBigModel = false }
Syntax
table engineGetGamePoolLimits ()
Returns
Returns a dictionary holding the Streaming system status.
Example
Click to collapse [-]
ClientThis snippet draws the engine streaming information on the screen.
local streamingEntryNames = { "usedMemory", "maxMemory", "numberOfRequests", "numberOfPriorityRequests", "numberOfSlicers", "numberOfRequestsPerSlicer", "activeStreamingThread", "isBusy", "isLoadingBigModel" }; local screenWidth, screenHeight = guiGetScreenSize(); addEventHandler( "onClientRender", root, function() local streamingInfo = engineGetStreamingInfo(); local x, y = screenWidth - 200, 300; for m,n in ipairs(streamingEntryNames) do local entry = streamingInfo[n]; if not ( entry == nil ) then dxDrawText( n .. ": " .. tostring( entry ), x, y ); end y = y + 20; end end );