MTA:Eir/functions/engineIsStreamingNodeStealingAllowed: Difference between revisions
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{{*Client_function}} | |||
__NOTOC__ | __NOTOC__ | ||
This function returns whether [[GTA:SA_Streaming_Garbage_Collection|Streaming GC]] node stealing is performed by GTA:SA. This is the functionality that directly causes world flickering if the engine encounters Streaming GC node shortage. It is recommended to disable this functionality and use [[MTA:Eir/functions/engineStreamingSetGCOnDemandEnabled|garbage collection]] instead. | This function returns whether [[GTA:SA_Streaming_Garbage_Collection|Streaming GC]] node stealing is performed by GTA:SA. This is the functionality that directly causes world flickering if the engine encounters Streaming GC node shortage. It is recommended to disable this functionality and use [[MTA:Eir/functions/engineStreamingSetGCOnDemandEnabled|garbage collection]] instead. |
Revision as of 01:59, 12 January 2014
This function returns whether Streaming GC node stealing is performed by GTA:SA. This is the functionality that directly causes world flickering if the engine encounters Streaming GC node shortage. It is recommended to disable this functionality and use garbage collection instead.
By default, Streaming GC node stealing is allowed.
Syntax
bool engineIsStreamingNodeStealingAllowed ()
Returns
Returns true if the GTA:SA engine is allowed to take away Streaming GC nodes from on-screen/visible entities, false otherwise.
Example
Click to collapse [-]
ClientThis snippet turns on garbage collection if Streaming node stealing is found enabled.
if ( engineIsStreamingNodeStealingAllowed() ) then engineAllowStreamingNodeStealing( false ); engineStreamingSetGCOnDemandEnabled( true ); end