MTA:Eir/functions/engineSetStrictStreamingNodeDistributionEnabled: Difference between revisions

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This function changes the streaming node allocation behavior of GTA:SA entities. It is only valid in conjunction with [[MTA:Eir/functions/engineSetInfiniteStreamingEnabled|engineSetInfiniteStreamingEnabled]]. If strict streaming node distribution is enabled, entities first allocate from existing nodes. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes.
This function changes the streaming node allocation behavior of GTA:SA entities. It is only valid in conjunction with [[MTA:Eir/functions/engineSetInfiniteStreamingEnabled|engineSetInfiniteStreamingEnabled]]. If strict streaming node distribution is enabled, entities first allocate from existing nodes. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes.

Latest revision as of 08:06, 28 September 2023

This function changes the streaming node allocation behavior of GTA:SA entities. It is only valid in conjunction with engineSetInfiniteStreamingEnabled. If strict streaming node distribution is enabled, entities first allocate from existing nodes. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes.

By default, strict node distribution is enabled.

Syntax

bool engineSetStrictStreamingNodeDistributionEnabled ( bool enabled )

Arguments

  • enabled: switch to set strict node distribution on or off

Returns

Returns true if enabled is passed as valid bool, false otherwise.

Example

Click to collapse [-]
Client

This snippet ultimatively fixes the world flickering.

engineSetStrictStreamingNodeDistributionEnabled( false );
engineSetInfiniteStreamingEnabled( true );