MTA Classes: Difference between revisions

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In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.
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Elements that have a physical representation in the game are also known as [[entity|Entities]].
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The complete list of classes to be found in scripts follows:


* [[account|Account]]
 
* [[acl|ACL]]
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* [[aclgroup|ACL group]]
 
* [[Ban]]
 
* [[element|Element]]
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<ul>{{Elements}}</ul>
 
* [[resource|Resource]]
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* [[textdisplay|Text display]]
* [[textitem|Text item]]
* [[timer|Timer]]
* [[xmlnode|XML node]]
* [[connection|Connection]]
[[Category:Scripting Concepts]]
[[es:Clases MTA]]
[[it:Classi di MTA]]
[[ru:Классы MTA]]

Revision as of 06:48, 1 September 2018




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