Material IDs: Difference between revisions
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=Introduction= | =Introduction= | ||
This is a list of | This is a list of the IDs for materials in San Andreas that are initialized in '' surfinfo.dat ''. The sounds of walking on each surface are available here [[Collision surface sounds]] | ||
==Default== | ==Default== | ||
Line 437: | Line 437: | ||
| 178 || Rail Track | | 178 || Rail Track | ||
|} | |} | ||
=Lua Table= | |||
This is a Lua table format in case you need the above list for scripting. | |||
<section name="Lua table list of materials" class="both" show="false"> | |||
<syntaxhighlight lang="lua"> | |||
MATERIALS = { | |||
[0] = {name = "Default", category = "Default"}, | |||
[1] = {name = "Tarmac", category = "Default"}, | |||
[2] = {name = "Tarmac (damaged)", category = "Default"}, | |||
[3] = {name = "Tarmac (really damaged)", category = "Default"}, | |||
[4] = {name = "Pavement", category = "Concrete"}, | |||
[5] = {name = "Pavement (damaged)", category = "Concrete"}, | |||
[7] = {name = "Concrete (damaged)", category = "Concrete"}, | |||
[8] = {name = "Painted Ground", category = "Concrete"}, | |||
[34] = {name = "Concrete (beach)", category = "Concrete"}, | |||
[89] = {name = "Concrete", category = "Concrete"}, | |||
[127] = {name = "Poolside", category = "Concrete"}, | |||
[135] = {name = "Docklands", category = "Concrete"}, | |||
[136] = {name = "Industrial", category = "Concrete"}, | |||
[137] = {name = "Industrial Jetty", category = "Concrete"}, | |||
[138] = {name = "Concrete (litter)", category = "Concrete"}, | |||
[139] = {name = "Alley Rubbish", category = "Concrete"}, | |||
[144] = {name = "Airport Ground", category = "Concrete"}, | |||
[165] = {name = "Floor (concrete)", category = "Concrete"}, | |||
[6] = {name = "Gravel", category = "Gravel"}, | |||
[85] = {name = "Roadside", category = "Gravel"}, | |||
[101] = {name = "Rubble", category = "Gravel"}, | |||
[134] = {name = "Building Site", category = "Gravel"}, | |||
[140] = {name = "Junkyard Piles", category = "Gravel"}, | |||
[9] = {name = "Grass (short lush)", category = "Grass"}, | |||
[10] = {name = "Grass (medium lush)", category = "Grass"}, | |||
[11] = {name = "Grass (long lush)", category = "Grass"}, | |||
[12] = {name = "Grass (short dry)", category = "Grass"}, | |||
[13] = {name = "Grass (medium dry)", category = "Grass"}, | |||
[14] = {name = "Grass (long dry)", category = "Grass"}, | |||
[15] = {name = "Golf Grass (rough)", category = "Grass"}, | |||
[16] = {name = "Golf Grass (smooth)", category = "Grass"}, | |||
[17] = {name = "Steep Slidy Grass", category = "Grass"}, | |||
[20] = {name = "Meadow", category = "Grass"}, | |||
[80] = {name = "Grass (short)", category = "Grass"}, | |||
[81] = {name = "Grass (meadow)", category = "Grass"}, | |||
[82] = {name = "Grass (dry)", category = "Grass"}, | |||
[115] = {name = "Grass (wee flowers)", category = "Grass"}, | |||
[116] = {name = "Grass (dry tall)", category = "Grass"}, | |||
[117] = {name = "Grass (lush tall)", category = "Grass"}, | |||
[118] = {name = "Grass (green mix)", category = "Grass"}, | |||
[119] = {name = "Grass (brown mix)", category = "Grass"}, | |||
[120] = {name = "Grass (low)", category = "Grass"}, | |||
[121] = {name = "Grass (rocky)", category = "Grass"}, | |||
[122] = {name = "Grass (small trees)", category = "Grass"}, | |||
[125] = {name = "Grass (weeds)", category = "Grass"}, | |||
[146] = {name = "Grass (light)", category = "Grass"}, | |||
[147] = {name = "Grass (lighter)", category = "Grass"}, | |||
[148] = {name = "Grass (lighter 2)", category = "Grass"}, | |||
[149] = {name = "Grass (mid 1)", category = "Grass"}, | |||
[150] = {name = "Grass (mid 2)", category = "Grass"}, | |||
[151] = {name = "Grass (dark)", category = "Grass"}, | |||
[152] = {name = "Grass (dark 2)", category = "Grass"}, | |||
[153] = {name = "Grass (dirt mix)", category = "Grass"}, | |||
[160] = {name = "Park Grass", category = "Grass"}, | |||
[19] = {name = "Flower Bed", category = "Dirt"}, | |||
[21] = {name = "Waste Ground", category = "Dirt"}, | |||
[22] = {name = "Woodland Ground", category = "Dirt"}, | |||
[24] = {name = "Mud (wet)", category = "Dirt"}, | |||
[25] = {name = "Mud (dry)", category = "Dirt"}, | |||
[26] = {name = "Dirt", category = "Dirt"}, | |||
[27] = {name = "Dirt Track", category = "Dirt"}, | |||
[40] = {name = "Corn Field", category = "Dirt"}, | |||
[83] = {name = "Woodland", category = "Dirt"}, | |||
[84] = {name = "Wood Dense", category = "Dirt"}, | |||
[87] = {name = "Flowerbed", category = "Dirt"}, | |||
[88] = {name = "Waste Ground", category = "Dirt"}, | |||
[100] = {name = "Riverbed", category = "Dirt"}, | |||
[110] = {name = "Marsh", category = "Dirt"}, | |||
[123] = {name = "Dirt (rocky)", category = "Dirt"}, | |||
[124] = {name = "Dirt (weeds)", category = "Dirt"}, | |||
[126] = {name = "River Edge", category = "Dirt"}, | |||
[128] = {name = "Forest (stumps)", category = "Dirt"}, | |||
[129] = {name = "Forest (sticks)", category = "Dirt"}, | |||
[130] = {name = "Forest (leaves)", category = "Dirt"}, | |||
[132] = {name = "Forest (dry)", category = "Dirt"}, | |||
[133] = {name = "Sparse Flowers", category = "Dirt"}, | |||
[141] = {name = "Junkyard Ground", category = "Dirt"}, | |||
[142] = {name = "Dump", category = "Dirt"}, | |||
[145] = {name = "Cornfield", category = "Dirt"}, | |||
[155] = {name = "Riverbed (shallow)", category = "Dirt"}, | |||
[156] = {name = "Riverbed (weeds)", category = "Dirt"}, | |||
[28] = {name = "Sand (deep)", category = "Sand"}, | |||
[29] = {name = "Sand (medium)", category = "Sand"}, | |||
[30] = {name = "Sand (compact)", category = "Sand"}, | |||
[31] = {name = "Sand (arid)", category = "Sand"}, | |||
[32] = {name = "Sand (more)", category = "Sand"}, | |||
[33] = {name = "Sand (beach)", category = "Sand"}, | |||
[74] = {name = "Sand", category = "Sand"}, | |||
[75] = {name = "Sand (dense)", category = "Sand"}, | |||
[76] = {name = "Sand (arid)", category = "Sand"}, | |||
[77] = {name = "Sand (compact)", category = "Sand"}, | |||
[78] = {name = "Sand (rocky)", category = "Sand"}, | |||
[79] = {name = "Sand (beach)", category = "Sand"}, | |||
[86] = {name = "Roadside Des", category = "Sand"}, | |||
[96] = {name = "Underwater (lush)", category = "Sand"}, | |||
[97] = {name = "Underwater (barren)", category = "Sand"}, | |||
[98] = {name = "Underwater (coral)", category = "Sand"}, | |||
[99] = {name = "Underwater (deep)", category = "Sand"}, | |||
[131] = {name = "Desert Rocks", category = "Sand"}, | |||
[143] = {name = "Cactus Dense", category = "Sand"}, | |||
[157] = {name = "Seaweed", category = "Sand"}, | |||
[45] = {name = "Glass", category = "Glass"}, | |||
[46] = {name = "Glass Windows (large)", category = "Glass"}, | |||
[47] = {name = "Glass Windows (small)", category = "Glass"}, | |||
[175] = {name = "Unbreakable Glass", category = "Glass"}, | |||
[42] = {name = "Wood (crates)", category = "Wood"}, | |||
[43] = {name = "Wood (solid)", category = "Wood"}, | |||
[44] = {name = "Wood (thin)", category = "Wood"}, | |||
[70] = {name = "Wood (bench)", category = "Wood"}, | |||
[72] = {name = "Floorboard", category = "Wood"}, | |||
[73] = {name = "Stairs (wood)", category = "Wood"}, | |||
[172] = {name = "Wood Picket Fence", category = "Wood"}, | |||
[173] = {name = "Wood Slatted Fence", category = "Wood"}, | |||
[174] = {name = "Wood Ranch Fence", category = "Wood"}, | |||
[50] = {name = "Garage Door", category = "Metal"}, | |||
[51] = {name = "Thick Metal Plate", category = "Metal"}, | |||
[52] = {name = "Scaffold Pole", category = "Metal"}, | |||
[53] = {name = "Lamp Post", category = "Metal"}, | |||
[54] = {name = "Metal Gate", category = "Metal"}, | |||
[55] = {name = "Metal Chain fence", category = "Metal"}, | |||
[56] = {name = "Girder", category = "Metal"}, | |||
[57] = {name = "Fire Hydrant", category = "Metal"}, | |||
[58] = {name = "Container", category = "Metal"}, | |||
[59] = {name = "News Vendor", category = "Metal"}, | |||
[63] = {name = "Car", category = "Metal"}, | |||
[64] = {name = "Car (panel)", category = "Metal"}, | |||
[65] = {name = "Car (moving component)", category = "Metal"}, | |||
[162] = {name = "Stairs (metal)", category = "Metal"}, | |||
[164] = {name = "Floor (metal)", category = "Metal"}, | |||
[167] = {name = "Thin Metal Sheet", category = "Metal"}, | |||
[168] = {name = "Metal Barrel", category = "Metal"}, | |||
[171] = {name = "Metal Dumpster", category = "Metal"}, | |||
[18] = {name = "Steep Cliff", category = "Stone"}, | |||
[35] = {name = "Rock (dry)", category = "Stone"}, | |||
[36] = {name = "Rock (wet)", category = "Stone"}, | |||
[37] = {name = "Rock (cliff)", category = "Stone"}, | |||
[69] = {name = "Transparent Stone", category = "Stone"}, | |||
[109] = {name = "Mountain", category = "Stone"}, | |||
[154] = {name = "Riverbed (stone)", category = "Stone"}, | |||
[161] = {name = "Stairs (stone)", category = "Stone"}, | |||
[23] = {name = "Vegetation", category = "Vegetation"}, | |||
[41] = {name = "Hedge", category = "Vegetation"}, | |||
[111] = {name = "Bushy", category = "Vegetation"}, | |||
[112] = {name = "Bushy (mix)", category = "Vegetation"}, | |||
[113] = {name = "Bushy (dry)", category = "Vegetation"}, | |||
[114] = {name = "Bushy (mid)", category = "Vegetation"}, | |||
[38] = {name = "Water (riverbed)", category = "Water"}, | |||
[39] = {name = "Water (shallow)", category = "Water"}, | |||
[48] = {name = "Empty1", category = "Misc"}, | |||
[49] = {name = "Empty2", category = "Misc"}, | |||
[60] = {name = "Wheelbase", category = "Misc"}, | |||
[61] = {name = "Cardboard Box", category = "Misc"}, | |||
[62] = {name = "Ped", category = "Misc"}, | |||
[66] = {name = "Transparent Cloth", category = "Misc"}, | |||
[67] = {name = "Rubber", category = "Misc"}, | |||
[68] = {name = "Plastic", category = "Misc"}, | |||
[71] = {name = "Carpet", category = "Misc"}, | |||
[90] = {name = "Office Desk", category = "Misc"}, | |||
[91] = {name = "711 Shelf 1", category = "Misc"}, | |||
[92] = {name = "711 Shelf 2", category = "Misc"}, | |||
[93] = {name = "711 Shelf 3", category = "Misc"}, | |||
[94] = {name = "Restuarant Table", category = "Misc"}, | |||
[95] = {name = "Bar Table", category = "Misc"}, | |||
[102] = {name = "Bedroom Floor", category = "Misc"}, | |||
[103] = {name = "Kitchen Floor", category = "Misc"}, | |||
[104] = {name = "Livingroom Floor", category = "Misc"}, | |||
[105] = {name = "corridor Floor", category = "Misc"}, | |||
[106] = {name = "711 Floor", category = "Misc"}, | |||
[107] = {name = "Fast Food Floor", category = "Misc"}, | |||
[108] = {name = "Skanky Floor", category = "Misc"}, | |||
[158] = {name = "Door", category = "Misc"}, | |||
[159] = {name = "Plastic Barrier", category = "Misc"}, | |||
[163] = {name = "Stairs (carpet)", category = "Misc"}, | |||
[166] = {name = "Bin Bag", category = "Misc"}, | |||
[169] = {name = "Plastic Cone", category = "Misc"}, | |||
[170] = {name = "Plastic Dumpster", category = "Misc"}, | |||
[176] = {name = "Hay Bale", category = "Misc"}, | |||
[177] = {name = "Gore", category = "Misc"}, | |||
[178] = {name = "Rail Track", category = "Misc"}, | |||
} | |||
</syntaxhighlight> | |||
''Note: The above material list was converted to a Lua table with the help of a LLM.'' | |||
</section> | |||
=Source= | =Source= | ||
The group names and readable material names have been extracted from Collision File Editor II by Steve M[http://www.steve-m.com/downloads/tools/colleditor2/]. | The group names and readable material names have been extracted from Collision File Editor II by Steve M[http://www.steve-m.com/downloads/tools/colleditor2/]. | ||
== See Also == | |||
* [[id|ID Lists]] | |||
* [[Collision surface sounds]] | |||
[[Category:ID Lists]] | [[Category:ID Lists]] | ||
[[de:Material IDs]] | [[de:Material IDs]] | ||
[[ru:Material IDs]] |
Latest revision as of 18:29, 2 September 2024
Introduction
This is a list of the IDs for materials in San Andreas that are initialized in surfinfo.dat . The sounds of walking on each surface are available here Collision surface sounds
Default
ID | Name |
---|---|
0 | Default |
1 | Tarmac |
2 | Tarmac (damaged) |
3 | Tarmac (really damaged) |
Concrete
ID | Name |
---|---|
4 | Pavement |
5 | Pavement (damaged) |
7 | Concrete (damaged) |
8 | Painted Ground |
34 | Concrete (beach) |
89 | Concrete |
127 | Poolside |
135 | Docklands |
136 | Industrial |
137 | Industrial Jetty |
138 | Concrete (litter) |
139 | Alley Rubbish |
144 | Airport Ground |
165 | Floor (concrete) |
Gravel
ID | Name |
---|---|
6 | Gravel |
85 | Roadside |
101 | Rubble |
134 | Building Site |
140 | Junkyard Piles |
Grass
ID | Name |
---|---|
9 | Grass (short lush) |
10 | Grass (medium lush) |
11 | Grass (long lush) |
12 | Grass (short dry) |
13 | Grass (medium dry) |
14 | Grass (long dry) |
15 | Golf Grass (rough) |
16 | Golf Grass (smooth) |
17 | Steep Slidy Grass |
20 | Meadow |
80 | Grass (short) |
81 | Grass (meadow) |
82 | Grass (dry) |
115 | Grass (wee flowers) |
116 | Grass (dry tall) |
117 | Grass (lush tall) |
118 | Grass (green mix) |
119 | Grass (brown mix) |
120 | Grass (low) |
121 | Grass (rocky) |
122 | Grass (small trees) |
125 | Grass (weeds) |
146 | Grass (light) |
147 | Grass (lighter) |
148 | Grass (lighter 2) |
149 | Grass (mid 1) |
150 | Grass (mid 2) |
151 | Grass (dark) |
152 | Grass (dark 2) |
153 | Grass (dirt mix) |
160 | Park Grass |
Dirt
ID | Name |
---|---|
19 | Flower Bed |
21 | Waste Ground |
22 | Woodland Ground |
24 | Mud (wet) |
25 | Mud (dry) |
26 | Dirt |
27 | Dirt Track |
40 | Corn Field |
83 | Woodland |
84 | Wood Dense |
87 | Flowerbed |
88 | Waste Ground |
100 | Riverbed |
110 | Marsh |
123 | Dirt (rocky) |
124 | Dirt (weeds) |
126 | River Edge |
128 | Forest (stumps) |
129 | Forest (sticks) |
130 | Forest (leaves) |
132 | Forest (dry) |
133 | Sparse Flowers |
141 | Junkyard Ground |
142 | Dump |
145 | Cornfield |
155 | Riverbed (shallow) |
156 | Riverbed (weeds) |
Sand
ID | Name |
---|---|
28 | Sand (deep) |
29 | Sand (medium) |
30 | Sand (compact) |
31 | Sand (arid) |
32 | Sand (more) |
33 | Sand (beach) |
74 | Sand |
75 | Sand (dense) |
76 | Sand (arid) |
77 | Sand (compact) |
78 | Sand (rocky) |
79 | Sand (beach) |
86 | Roadside Des |
96 | Underwater (lush) |
97 | Underwater (barren) |
98 | Underwater (coral) |
99 | Underwater (deep) |
131 | Desert Rocks |
143 | Cactus Dense |
157 | Seaweed |
Glass
ID | Name |
---|---|
45 | Glass |
46 | Glass Windows (large) |
47 | Glass Windows (small) |
175 | Unbreakable Glass |
Wood
ID | Name |
---|---|
42 | Wood (crates) |
43 | Wood (solid) |
44 | Wood (thin) |
70 | Wood (bench) |
72 | Floorboard |
73 | Stairs (wood) |
172 | Wood Picket Fence |
173 | Wood Slatted Fence |
174 | Wood Ranch Fence |
Metal
ID | Name |
---|---|
50 | Garage Door |
51 | Thick Metal Plate |
52 | Scaffold Pole |
53 | Lamp Post |
54 | Metal Gate |
55 | Metal Chain fence |
56 | Girder |
57 | Fire Hydrant |
58 | Container |
59 | News Vendor |
63 | Car |
64 | Car (panel) |
65 | Car (moving component) |
162 | Stairs (metal) |
164 | Floor (metal) |
167 | Thin Metal Sheet |
168 | Metal Barrel |
171 | Metal Dumpster |
Stone
ID | Name |
---|---|
18 | Steep Cliff |
35 | Rock (dry) |
36 | Rock (wet) |
37 | Rock (cliff) |
69 | Transparent Stone |
109 | Mountain |
154 | Riverbed (stone) |
161 | Stairs (stone) |
Vegetation
ID | Name |
---|---|
23 | Vegetation |
41 | Hedge |
111 | Bushy |
112 | Bushy (mix) |
113 | Bushy (dry) |
114 | Bushy (mid) |
Water
ID | Name |
---|---|
38 | Water (riverbed) |
39 | Water (shallow) |
Misc
ID | Name |
---|---|
48 | Empty1 |
49 | Empty2 |
60 | Wheelbase |
61 | Cardboard Box |
62 | Ped |
66 | Transparent Cloth |
67 | Rubber |
68 | Plastic |
71 | Carpet |
90 | Office Desk |
91 | 711 Shelf 1 |
92 | 711 Shelf 2 |
93 | 711 Shelf 3 |
94 | Restuarant Table |
95 | Bar Table |
102 | Bedroom Floor |
103 | Kitchen Floor |
104 | Livingroom Floor |
105 | corridor Floor |
106 | 711 Floor |
107 | Fast Food Floor |
108 | Skanky Floor |
158 | Door |
159 | Plastic Barrier |
163 | Stairs (carpet) |
166 | Bin Bag |
169 | Plastic Cone |
170 | Plastic Dumpster |
176 | Hay Bale |
177 | Gore |
178 | Rail Track |
Lua Table
This is a Lua table format in case you need the above list for scripting.
Click to expand [+]
Lua table list of materialsSource
The group names and readable material names have been extracted from Collision File Editor II by Steve M[1].