Material IDs: Difference between revisions

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<table border="1" class="unnamed1">
==Introduction==
This is a list of GTA:SA's material ID numbers, as listed in the surfinfo.dat. The group names and readable material names have been extracted from Collision File Editor II by Steve M. (http://www.steve-m.com/downloads/tools/colleditor2/)


<tr><th>Material ID</th><th>Group ID</th><th>Name</th></tr>
==Default==
 
<tr><td>0</td><td>0</td><td>Default</td></tr>
<tr><td>1</td><td>0</td><td>Tarmac</td></tr>
<tr><td>2</td><td>0</td><td>Tarmac (fucked)</td></tr>
<tr><td>3</td><td>0</td><td>Tarmac (really fucked)</td></tr>
<tr><td>4</td><td>1</td><td>Pavement</td></tr>
<tr><td>5</td><td>1</td><td>Pavement (fucked)</td></tr>
<tr><td>6</td><td>2</td><td>Gravel</td></tr>
<tr><td>7</td><td>1</td><td>Concrete (fucked)</td></tr>
<tr><td>8</td><td>1</td><td>Painted Ground</td></tr>
<tr><td>9</td><td>3</td><td>Grass (short, lush)</td></tr>
<tr><td>10</td><td>3</td><td>Grass (medium, lush)</td></tr>
<tr><td>11</td><td>3</td><td>Grass (long, lush)</td></tr>
<tr><td>12</td><td>3</td><td>Grass (short, dry)</td></tr>
<tr><td>13</td><td>3</td><td>Grass (medium, dry)</td></tr>
<tr><td>14</td><td>3</td><td>Grass (long, dry)</td></tr>
<tr><td>15</td><td>3</td><td>Golf Grass (rough)</td></tr>
<tr><td>16</td><td>3</td><td>Golf Grass (smooth)</td></tr>
<tr><td>17</td><td>3</td><td>Steep Slidy Grass</td></tr>
<tr><td>18</td><td>9</td><td>Steep Cliff</td></tr>
<tr><td>19</td><td>4</td><td>Flower Bed</td></tr>
<tr><td>20</td><td>3</td><td>Meadow</td></tr>
<tr><td>21</td><td>4</td><td>Waste Ground</td></tr>
<tr><td>22</td><td>4</td><td>Woodland Ground</td></tr>
<tr><td>23</td><td>10</td><td>Vegetation</td></tr>
<tr><td>24</td><td>4</td><td>Mud (wet)</td></tr>
<tr><td>25</td><td>4</td><td>Mud (dry)</td></tr>
<tr><td>26</td><td>4</td><td>Dirt</td></tr>
<tr><td>27</td><td>4</td><td>Dirt Track</td></tr>
<tr><td>28</td><td>5</td><td>Sand (deep)</td></tr>
<tr><td>29</td><td>5</td><td>Sand (medium)</td></tr>
<tr><td>30</td><td>5</td><td>Sand (compact)</td></tr>
<tr><td>31</td><td>5</td><td>Sand (arid)</td></tr>
<tr><td>32</td><td>5</td><td>Sand (more)</td></tr>
<tr><td>33</td><td>5</td><td>Sand (beach)</td></tr>
<tr><td>34</td><td>1</td><td>Concrete (beach)</td></tr>
<tr><td>35</td><td>9</td><td>Rock (dry)</td></tr>
<tr><td>36</td><td>9</td><td>Rock (wet)</td></tr>
<tr><td>37</td><td>9</td><td>Rock (cliff)</td></tr>
<tr><td>38</td><td>11</td><td>Water (riverbed)</td></tr>
<tr><td>39</td><td>11</td><td>Water (shallow)</td></tr>
<tr><td>40</td><td>4</td><td>Corn Field</td></tr>
<tr><td>41</td><td>10</td><td>Hedge</td></tr>
<tr><td>42</td><td>7</td><td>Wood (crates)</td></tr>
<tr><td>43</td><td>7</td><td>Wood (solid)</td></tr>
<tr><td>44</td><td>7</td><td>Wood (thin)</td></tr>
<tr><td>45</td><td>6</td><td>Glass</td></tr>
<tr><td>46</td><td>6</td><td>Glass Windows (large)</td></tr>
<tr><td>47</td><td>6</td><td>Glass Windows (small)</td></tr>
<tr><td>48</td><td>12</td><td>Empty1</td></tr>
<tr><td>49</td><td>12</td><td>Empty2</td></tr>
<tr><td>50</td><td>8</td><td>Garage Door</td></tr>
<tr><td>51</td><td>8</td><td>Thick Metal Plate</td></tr>
<tr><td>52</td><td>8</td><td>Scaffold Pole</td></tr>
<tr><td>53</td><td>8</td><td>Lamp Post</td></tr>
<tr><td>54</td><td>8</td><td>Metal Gate</td></tr>
<tr><td>55</td><td>8</td><td>Metal Chain fence</td></tr>
<tr><td>56</td><td>8</td><td>Girder</td></tr>
<tr><td>57</td><td>8</td><td>Fire Hydrant</td></tr>
<tr><td>58</td><td>8</td><td>Container</td></tr>
<tr><td>59</td><td>8</td><td>News Vendor</td></tr>
<tr><td>60</td><td>12</td><td>Wheelbase</td></tr>
<tr><td>61</td><td>12</td><td>Cardboard Box</td></tr>
<tr><td>62</td><td>12</td><td>Ped</td></tr>
<tr><td>63</td><td>8</td><td>Car</td></tr>
<tr><td>64</td><td>8</td><td>Car (panel)</td></tr>
<tr><td>65</td><td>8</td><td>Car (moving component)</td></tr>
<tr><td>66</td><td>12</td><td>Transparent Cloth</td></tr>
<tr><td>67</td><td>12</td><td>Rubber</td></tr>
<tr><td>68</td><td>12</td><td>Plastic</td></tr>
<tr><td>69</td><td>9</td><td>Transparent Stone</td></tr>
<tr><td>70</td><td>7</td><td>Wood (bench)</td></tr>
<tr><td>71</td><td>12</td><td>Carpet</td></tr>
<tr><td>72</td><td>7</td><td>Floorboard</td></tr>
<tr><td>73</td><td>7</td><td>Stairs (wood)</td></tr>
<tr><td>74</td><td>5</td><td>P Sand</td></tr>
<tr><td>75</td><td>5</td><td>P Sand (dense)</td></tr>
<tr><td>76</td><td>5</td><td>P Sand (arid)</td></tr>
<tr><td>77</td><td>5</td><td>P Sand (compact)</td></tr>
<tr><td>78</td><td>5</td><td>P Sand (rocky)</td></tr>
<tr><td>79</td><td>5</td><td>P Sand (beach)</td></tr>
<tr><td>80</td><td>3</td><td>P Grass (short)</td></tr>
<tr><td>81</td><td>3</td><td>P Grass (meadow)</td></tr>
<tr><td>82</td><td>3</td><td>P Grass (dry)</td></tr>
<tr><td>83</td><td>4</td><td>P Woodland</td></tr>
<tr><td>84</td><td>4</td><td>P Wood Dense</td></tr>
<tr><td>85</td><td>2</td><td>P Roadside</td></tr>
<tr><td>86</td><td>5</td><td>P Roadside Des</td></tr>
<tr><td>87</td><td>4</td><td>P Flowerbed</td></tr>
<tr><td>88</td><td>4</td><td>P Waste Ground</td></tr>
<tr><td>89</td><td>1</td><td>P Concrete</td></tr>
<tr><td>90</td><td>12</td><td>P Office Desk</td></tr>
<tr><td>91</td><td>12</td><td>P 711 Shelf 1</td></tr>
<tr><td>92</td><td>12</td><td>P 711 Shelf 2</td></tr>
<tr><td>93</td><td>12</td><td>P 711 Shelf 3</td></tr>
<tr><td>94</td><td>12</td><td>P Restuarant Table</td></tr>
<tr><td>95</td><td>12</td><td>P Bar Table</td></tr>
<tr><td>96</td><td>5</td><td>P Underwater (lush)</td></tr>
<tr><td>97</td><td>5</td><td>P Underwater (barren)</td></tr>
<tr><td>98</td><td>5</td><td>P Underwater (coral)</td></tr>
<tr><td>99</td><td>5</td><td>P Underwater (deep)</td></tr>
<tr><td>100</td><td>4</td><td>P Riverbed</td></tr>
<tr><td>101</td><td>2</td><td>P Rubble</td></tr>
<tr><td>102</td><td>12</td><td>P Bedroom Floor</td></tr>
<tr><td>103</td><td>12</td><td>P Kitchen Floor</td></tr>
<tr><td>104</td><td>12</td><td>P Livingroom Floor</td></tr>
<tr><td>105</td><td>12</td><td>P corridor Floor</td></tr>
<tr><td>106</td><td>12</td><td>P 711 Floor</td></tr>
<tr><td>107</td><td>12</td><td>P Fast Food Floor</td></tr>
<tr><td>108</td><td>12</td><td>P Skanky Floor</td></tr>
<tr><td>109</td><td>9</td><td>P Mountain</td></tr>
<tr><td>110</td><td>4</td><td>P Marsh</td></tr>
<tr><td>111</td><td>10</td><td>P Bushy</td></tr>
<tr><td>112</td><td>10</td><td>P Bushy (mix)</td></tr>
<tr><td>113</td><td>10</td><td>P Bushy (dry)</td></tr>
<tr><td>114</td><td>10</td><td>P Bushy (mid)</td></tr>
<tr><td>115</td><td>3</td><td>P Grass (wee flowers)</td></tr>
<tr><td>116</td><td>3</td><td>P Grass (dry, tall)</td></tr>
<tr><td>117</td><td>3</td><td>P Grass (lush, tall)</td></tr>
<tr><td>118</td><td>3</td><td>P Grass (green, mix)</td></tr>
<tr><td>119</td><td>3</td><td>P Grass (brown, mix)</td></tr>
<tr><td>120</td><td>3</td><td>P Grass (low)</td></tr>
<tr><td>121</td><td>3</td><td>P Grass (rocky)</td></tr>
<tr><td>122</td><td>3</td><td>P Grass (small trees)</td></tr>
<tr><td>123</td><td>4</td><td>P Dirt (rocky)</td></tr>
<tr><td>124</td><td>4</td><td>P Dirt (weeds)</td></tr>
<tr><td>125</td><td>3</td><td>P Grass (weeds)</td></tr>
<tr><td>126</td><td>4</td><td>P River Edge</td></tr>
<tr><td>127</td><td>1</td><td>P Poolside</td></tr>
<tr><td>128</td><td>4</td><td>P Forest (stumps)</td></tr>
<tr><td>129</td><td>4</td><td>P Forest (sticks)</td></tr>
<tr><td>130</td><td>4</td><td>P Forest (leaves)</td></tr>
<tr><td>131</td><td>5</td><td>P Desert Rocks</td></tr>
<tr><td>132</td><td>4</td><td>Forest (dry)</td></tr>
<tr><td>133</td><td>4</td><td>P Sparse Flowers</td></tr>
<tr><td>134</td><td>2</td><td>P Building Site</td></tr>
<tr><td>135</td><td>1</td><td>P Docklands</td></tr>
<tr><td>136</td><td>1</td><td>P Industrial</td></tr>
<tr><td>137</td><td>1</td><td>P Industrial Jetty</td></tr>
<tr><td>138</td><td>1</td><td>P Concrete (litter)</td></tr>
<tr><td>139</td><td>1</td><td>P Alley Rubbish</td></tr>
<tr><td>140</td><td>2</td><td>P Junkyard Piles</td></tr>
<tr><td>141</td><td>4</td><td>P Junkyard Ground</td></tr>
<tr><td>142</td><td>4</td><td>P Dump</td></tr>
<tr><td>143</td><td>5</td><td>P Cactus Dense</td></tr>
<tr><td>144</td><td>1</td><td>P Airport Ground</td></tr>
<tr><td>145</td><td>4</td><td>P Cornfield</td></tr>
<tr><td>146</td><td>3</td><td>P Grass (light)</td></tr>
<tr><td>147</td><td>3</td><td>P Grass (lighter)</td></tr>
<tr><td>148</td><td>3</td><td>P Grass (lighter 2)</td></tr>
<tr><td>149</td><td>3</td><td>P Grass (mid 1)</td></tr>
<tr><td>150</td><td>3</td><td>P Grass (mid 2)</td></tr>
<tr><td>151</td><td>3</td><td>P Grass (dark)</td></tr>
<tr><td>152</td><td>3</td><td>P Grass (dark 2)</td></tr>
<tr><td>153</td><td>3</td><td>P Grass (dirt mix)</td></tr>
<tr><td>154</td><td>9</td><td>P Riverbed (stone)</td></tr>
<tr><td>155</td><td>4</td><td>P Riverbed (shallow)</td></tr>
<tr><td>156</td><td>4</td><td>P Riverbed (weeds)</td></tr>
<tr><td>157</td><td>5</td><td>P Seaweed</td></tr>
<tr><td>158</td><td>12</td><td>Door</td></tr>
<tr><td>159</td><td>12</td><td>Plastic Barrier</td></tr>
<tr><td>160</td><td>3</td><td>Park Grass</td></tr>
<tr><td>161</td><td>9</td><td>Stairs (stone)</td></tr>
<tr><td>162</td><td>8</td><td>Stairs (metal)</td></tr>
<tr><td>163</td><td>12</td><td>Stairs (carpet)</td></tr>
<tr><td>164</td><td>8</td><td>Floor (metal)</td></tr>
<tr><td>165</td><td>1</td><td>Floor (concrete)</td></tr>
<tr><td>166</td><td>12</td><td>Bin Bag</td></tr>
<tr><td>167</td><td>8</td><td>Thin Metal Sheet</td></tr>
<tr><td>168</td><td>8</td><td>Metal Barrel</td></tr>
<tr><td>169</td><td>12</td><td>Plastic Cone</td></tr>
<tr><td>170</td><td>12</td><td>Plastic Dumpster</td></tr>
<tr><td>171</td><td>8</td><td>Metal Dumpster</td></tr>
<tr><td>172</td><td>7</td><td>Wood Picket Fence</td></tr>
<tr><td>173</td><td>7</td><td>Wood Slatted Fence</td></tr>
<tr><td>174</td><td>7</td><td>Wood Ranch Fence</td></tr>
<tr><td>175</td><td>6</td><td>Unbreakable Glass</td></tr>
<tr><td>176</td><td>12</td><td>Hay Bale</td></tr>
<tr><td>177</td><td>12</td><td>Gore</td></tr>
<tr><td>178</td><td>12</td><td>Rail Track</td></tr>


<table border="1" class="unnamed1">
<tr><th>Material ID</th><th>Name</th></tr>
<tr><td>0</td><td>Default</td></tr>
<tr><td>1</td><td>Tarmac</td></tr>
<tr><td>2</td><td>Tarmac (fucked)</td></tr>
<tr><td>3</td><td>Tarmac (really fucked)</td></tr>
</table>
</table>


List extracted from Collision File Editor II by Steve M. (http://www.steve-m.com/downloads/tools/colleditor2/)
(To be continued :) )

Revision as of 18:39, 9 November 2010

Introduction

This is a list of GTA:SA's material ID numbers, as listed in the surfinfo.dat. The group names and readable material names have been extracted from Collision File Editor II by Steve M. (http://www.steve-m.com/downloads/tools/colleditor2/)

Default

Material IDName
0Default
1Tarmac
2Tarmac (fucked)
3Tarmac (really fucked)

(To be continued :) )