MergeToDoList: Difference between revisions
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==Things that need merging from trunk for next point release== | ==Things that need merging from trunk for next point release== | ||
====New features for 1.3.5==== | ====New features for 1.3.5==== | ||
*[https://code.google.com/p/mtasa-blue/source/detail?r= | *[https://code.google.com/p/mtasa-blue/source/detail?r=6051 6051] Updated date | ||
*[https://code.google.com/p/mtasa-blue/source/detail?r= | *[https://code.google.com/p/mtasa-blue/source/detail?r=6050 6050] Fixed #7953 (Add rotation parameter for dxDrawText) | ||
*[https://code.google.com/p/mtasa-blue/source/detail?r=6047 6047] Fixed #7965 (Cannot bind num_enter key) | *[https://code.google.com/p/mtasa-blue/source/detail?r=6047 6047] Fixed #7965 (Cannot bind num_enter key) | ||
*[https://code.google.com/p/mtasa-blue/source/detail?r=6045 6045] Make glitches more compatible with latency_reduction mode. | *[https://code.google.com/p/mtasa-blue/source/detail?r=6045 6045] Make glitches more compatible with latency_reduction mode. |
Revision as of 04:00, 11 January 2014
Merge/SVN things that need doing
All devs with commit access should add stuff to these lists so it doesn't get lost
Things that need merging from trunk to current release
Important bug fixes for 1.3.4
Things that need merging from trunk for next point release
New features for 1.3.5
- 6051 Updated date
- 6050 Fixed #7953 (Add rotation parameter for dxDrawText)
- 6047 Fixed #7965 (Cannot bind num_enter key)
- 6045 Make glitches more compatible with latency_reduction mode.
- 6043 Fixed crouch roll glitch
- 6042 Fixed r7964 (getVehicleComponentPosition seems to return wrong positions on some vehicles)
- 6041 Addendum to r6039 (Added add/removeDebugHook for client)
- 6040 Fixed #7632: Bullet sync for sniper rifle. Fixed #7614: rifle has not damage without aim.
- 6039 Added add/removeDebugHook for client
- 6036 Fix gui skin change crash
- 6033 Fixed vehicle color desync caused by setting paintjob. Fixed crash caused...
- 6032 Update for r5934 - See below. Fixed some streaming issues if train chain is...
- 6031 Added upgrade message to uninstaller. Added disk space checks.
- 6030 Fixed #7962 (Vehicle wheel states are not synced properly)
- 6029 Improved client error messages, esp. when loading fonts and images
- 6028 Fixed #7956 (Several vehicle colours result into black ones)
- 6011 Fixed synced health and armor values so the fractional part is more consistent
- 6009 Fixed #7389 (Problem with network floaters)
- 6008 Addendum to r5999 (Added getCamera function to get the camera element)
- 6001 Fixed #5854 (Client runs with reduced mathematical precision compared to the server.)
- 6000 Disabled destroyElement and setElementParent for the camera element
- 5999 Added getCamera function to get the camera element
- 5969 Update for r5934 - Fixed some streaming issues (It's nearly finished)
- 5967 Update for r5934 - Fixed a desync (train will be teleported when driving from...
- 5963 Fixed onClientSoundStopped sometimes being late
- 5962 Fixed includes failing when a resource changes.
- 5935 Update for r5934 - Some/more fixes
- 5934 Fixed train carriages and re-enabled the Brownstreak Carriage (ID: 570)
- 5924 Added guiEditGetCaretIndex and guiMemoGetCaretIndex
- 5889 Added onClientVehicleDamage event
- 5882 Added dxSetTextureEdge (allows you to set the texture edge for other texture types such as renderTargets + setting the border color) (NOTE: This commit needs to be partially merged since it contains a compile fix for 1.4)
- 5867 Fixed #7413 (Damage proof boats still take collision damage)
- 5924 Added guiEditGetCaretIndex and guiMemoGetCaretIndex, ...
- 5852 + 5853 Fixed an inconsistence (isPedDead is server-only; isPlayerDead available on the
client, but on the server deprecated)
- teaEncode etc
- preg stuff