MergeToDoList
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Merge/SVN things that need doing
All devs with commit access should add stuff to these lists so it doesn't get lost
Things that need merging from trunk to current release
Important bug fixes for 1.3.2
- None
Things that need merging from trunk for next point release
New features for 1.3.3
- 0000 Anti-cheat updates
- 0000 Anti-cheat updates
- 5567 [1.3.3] Added option to block OS and graphic driver 'tweaks' for GTA:SA, as they can interfere with MTA
- 5568 Fix crash #2 introduced in r5556
- 5565 Added setting to toggle HUD matching the display aspect ratio. Set 'Disable Aero Desktop' to default unchecked.
- 5559 Fix crash introduced in r5556
- 5556 Decreased vuln surface area
- 5553 Enabled DEP
- 5552 Updated freetype to 2.4.12
- 5546 Added dxSetAspectRatioAdjustmentEnabled for draws that align with GTA Hud components. (Forced on for 'customblips' resource.)
- 5544 Fixed #7659 (1.3.3 r5541 has a bug on high screen resolutions) Added ability to reset HUD component adjustment
- 5542 More Optimus tests
- 5540 Fixed some D3D reference counting errors which could cause alt-tab problems
- 5535 Fixed a crash on disconnect
- 5532 Made reassuring spinner behave better with custom d3d9.dll
- 5529 Added more things to try to fix Optimus issues
- 5526 Fixed crash when changing chat scale with the debug view open. (Introduced in r5512)
- 5524 Made reassuring spinner behave better with alt-tabbing
- 5522 Added server function getPlayerACInfo
- 5512 Fixed jiggery jaggery fonts when scaling chat box
- 5509 Fixed #7644 (setElementPosition for players vehicle causes freeze for few seconds)
- 5506 Fixed gui labels sometimes blocking input
- 5500 Fixed #4024 (toggleControl isn't working for mta controls) Fixed serverside toggleAllControls (wrong parameter order)
- 5498 Linux compile fixes (backportable)
- 5495 reassuring animation spinny thing fix
- 5494 Fixed #7597 (setJetpackWeaponEnabled() do not work to disable jetpack weapons)
- 5493 Fixed #7427 (onPlayerQuit not called on shutdown (was:Priority for onResourceStop does not work))
- 5491 Server optimizations
- 5486 Optimized streamer to work better with complex maps
- 5485 Fixed Get/SetMatrix rotation order for streamed out objects
- 5484 Update for r5480 (Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state) - Small fix
- 5480 Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state)
- 5478 Fixed #7635 (Server side vehicle engine state incorrect when driver warped in)
- 5476 reassuring animation nightly installer fix
- 5475 Added reassuring animation during periods of no input response
- 5456 Sped up server scripts by optimizing ACL checks
- 5426 Update for r5416 (Fixed #7400 (HUD elements do not scale correctly for widescreen) - Some improvements
- 5424 Fixed #6716 (GUI window remains when you disconnect while starting local server)
- 5416 Fixed #7400 (HUD elements do not scale correctly for widescreen)
- 5410 Fixed an issue with weapon ammo getting out of sync (Possible fix for #7623)
- 5402 Fixed Linux compile issues for r5401 and r5370
- 5401 Sped up server scripts slightly
- 5397 Fixed #7608 (setVehicleLandingGearDown - doesnt always work) - Patch from sbx320
- 5394 Added setVehiclePlateText
- 5393 Fixed #3117 (Custom vehicle plate text is only set on one of both plates and is reset on damage)
- 5374 Typo fix for r5370 (Improved server performance)
- 5371 Added CSimPedTaskPacket for better hit anim sync
- 5370 Improved server performance by reducing the amount of redundant data sent to the network thread.
- 5369 Improved server performance by caching player weapon range