Modules/CMR Protected: Difference between revisions

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===Linux===
===Linux===
 
'''64 bit:'''
# Extract the file on x64 servers: Typically located at ''mods/deathmatch/modules/''. If the folder doesn't exist, create it.
# Extract the file on x64 servers: Typically located at ''mods/deathmatch/modules/''. If the folder doesn't exist, create it.
# or
'''86 bit (32 bit):'''
# Extract the file on x86 servers: Typically located at ''x64/modules/''. If the folder doesn't exist, create it.
# Extract the file on x86 servers: Typically located at ''x64/modules/''. If the folder doesn't exist, create it.
# Then, add the following line in mtaserver.conf:
# Then, add the following line in mtaserver.conf:

Revision as of 20:12, 12 May 2024

Module info
Name CMR Protected
Version 1.00
Author Camargo
Module website [1]
Download link Here
License Unlicensed
Written in C++
Operating system Cross-platform
Compatible with 1.x

The CMR Protected is an alternative module designed to obfuscate and encrypt your code, preventing luac decompilers from accessing your final code.

Installation

Windows

64 bit:

  1. Extract the file on x64 servers: Typically located at %PROGRAMFILES%\MTA San Andreas\server\x64\modules\. If the folder doesn't exist, create it.

86 bit(32 bit):

  1. Extract the file on x86 servers: Typically located at %PROGRAMFILES%\MTA San Andreas\server\mods\deathmatch\modules\. If the folder doesn't exist, create it.
  1. Then, add the following line in mtaserver.conf:
  <module src="cmr_protected.dll" />

Now all you have to do is start your server.

Linux

64 bit:

  1. Extract the file on x64 servers: Typically located at mods/deathmatch/modules/. If the folder doesn't exist, create it.

86 bit (32 bit):

  1. Extract the file on x86 servers: Typically located at x64/modules/. If the folder doesn't exist, create it.
  2. Then, add the following line in mtaserver.conf:
  <module src="cmr_protected.so" />

Now all you have to do is start your server.