Modules/CMR Protected: Difference between revisions
Jump to navigation
Jump to search
(Adding a new page for a new module that protects scripts) |
(correcting page errors) |
||
Line 4: | Line 4: | ||
author = [[User:Camargo|Camargo]] | | author = [[User:Camargo|Camargo]] | | ||
module_website = [https://protected.cmr.dev.br] | | module_website = [https://protected.cmr.dev.br] | | ||
download_link = | download_link = [https://protected.cmr.dev.br/download Here] | | ||
license = ''Unlicensed'' | | license = ''Unlicensed'' | | ||
written_in = C++ | | written_in = C++ | | ||
operating_system = Cross-platform | | operating_system = Cross-platform | | ||
compatible_with = 1. | compatible_with = 1.x | | ||
}} | }} | ||
Revision as of 20:07, 12 May 2024
Module info | |
Name | CMR Protected |
Version | 1.00 |
Author | Camargo |
Module website | [1] |
Download link | Here |
License | Unlicensed |
Written in | C++ |
Operating system | Cross-platform |
Compatible with | 1.x |
The CMR Protected is an alternative module designed to obfuscate and encrypt your code, preventing luac decompilers from accessing your final code.
Installation
Windows
- Extract the file on x64 servers: Typically located at %PROGRAMFILES%\MTA San Andreas\server\x64\modules\. If the folder doesn't exist, create it.
- or
- Extract the file on x86 servers: Typically located at %PROGRAMFILES%\MTA San Andreas\server\mods\deathmatch\modules\. If the folder doesn't exist, create it.
- Then, add the following line in mtaserver.conf:
<module src="cmr_protected.dll" />
Now all you have to do is start your server.
Linux
- Extract the file on x64 servers: Typically located at mods/deathmatch/modules/. If the folder doesn't exist, create it.
- or
- Extract the file on x86 servers: Typically located at x64/modules/. If the folder doesn't exist, create it.
- Then, add the following line in mtaserver.conf:
<module src="cmr_protected.so" />
Now all you have to do is start your server.