Modules/CMR Protected: Difference between revisions
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===Linux=== | ===Linux=== | ||
'''64 bit:''' | |||
# Extract the file on x64 servers: Typically located at ''mods/deathmatch/modules/''. If the folder doesn't exist, create it. | # Extract the file on x64 servers: Typically located at ''mods/deathmatch/modules/''. If the folder doesn't exist, create it. | ||
'''86 bit (32 bit):''' | |||
# Extract the file on x86 servers: Typically located at ''x64/modules/''. If the folder doesn't exist, create it. | # Extract the file on x86 servers: Typically located at ''x64/modules/''. If the folder doesn't exist, create it. | ||
# Then, add the following line in mtaserver.conf: | # Then, add the following line in mtaserver.conf: |
Revision as of 20:12, 12 May 2024
Module info | |
Name | CMR Protected |
Version | 1.00 |
Author | Camargo |
Module website | [1] |
Download link | Here |
License | Unlicensed |
Written in | C++ |
Operating system | Cross-platform |
Compatible with | 1.x |
The CMR Protected is an alternative module designed to obfuscate and encrypt your code, preventing luac decompilers from accessing your final code.
Installation
Windows
64 bit:
- Extract the file on x64 servers: Typically located at %PROGRAMFILES%\MTA San Andreas\server\x64\modules\. If the folder doesn't exist, create it.
86 bit(32 bit):
- Extract the file on x86 servers: Typically located at %PROGRAMFILES%\MTA San Andreas\server\mods\deathmatch\modules\. If the folder doesn't exist, create it.
- Then, add the following line in mtaserver.conf:
<module src="cmr_protected.dll" />
Now all you have to do is start your server.
Linux
64 bit:
- Extract the file on x64 servers: Typically located at mods/deathmatch/modules/. If the folder doesn't exist, create it.
86 bit (32 bit):
- Extract the file on x86 servers: Typically located at x64/modules/. If the folder doesn't exist, create it.
- Then, add the following line in mtaserver.conf:
<module src="cmr_protected.so" />
Now all you have to do is start your server.