Modules/Sockets/sockClose: Difference between revisions

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(Created page with '__NOTOC__ {{ModuleFunction|Sockets}} This function destroys a socket. ==Syntax== <syntaxhighlight lang="lua"> bool sockClose ( socket theSocket ) </syntaxhighlight> ===Required arguments=== * '''theSocke…')
 
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==See also==
==See also==
{{Modules/Sockets/Functions}}

Revision as of 13:47, 25 April 2010


Package-x-generic.png This function is provided by the external module Sockets. You must install this module to use this function.

This function destroys a socket.

Syntax

bool sockClose ( socket theSocket )

Required arguments

  • theSocket: The socket to close

Returns

Returns a boolean true if the socket was closed, false otherwise.

Example

This piece of code connects to irc.gtanet.com, joins #mta and quits in 10 seconds.

local root = getRootElement()
local ircSocket = sockOpen("irc.gtanet.com",80)

addEventHandler("onSockOpened",root,
   function (socket)
      if socket == ircSocket then
         sockWrite(socket,"USER mta mta * MCvarial & Gamesnert")
         sockWrite(socket,"NICK mta")
         sockWrite(socket,"JOIN #mta")

         outputServerLog("IRC: Connected!")
         setTimer(disconnect,10000,1)
      end
   end
)

addEventHandler("onSockData",root,
   function (socket,data)
      if socket == ircSocket then
         outputServerLog(data)
      end
   end
)

addEventHandler("onSockClosed",root,
   function (socket)
      if socket == ircSocket then
         outputServerLog("IRC: disconnected!")
      end
   end
)

function disconnect ()
   sockClose(ircSocket)
end

See also