MoveObject: Difference between revisions

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==See Also==
{{Object}}

Revision as of 19:54, 20 May 2006

This function will smoothly move an object from its current position/rotation to the given target position/rotation in the given time. If the function fails for some reason, it will return false.

Syntax

 bool moveObject ( object theObject, int time, float targetx, float targety, float targetz, [ float targetrx, float targetry, float targetrz ] )

Required Arguments

  • theObject: The object that will be moved.
  • time: The time in milliseconds the object will arrive at the destination.
  • targetx: The X value of the target position
  • targety: The Y value of the target position
  • targetz: The Z value of the target position

Optional Arguments

  • targetrx: The X value of the target rotation
  • targetry: The Y value of the target rotation
  • targetrz: The Z value of the target rotation

Returns

Returns true if the function moved the object succesfully, and returns false otherwise.

Example

This example created a model (of a bed) near a player called someguy, if they exist in the game. It will then move the model towards the player over 3 seconds.

-- Find a player called 'someguy'
someGuy = getPlayerFromNick ( "someguy" )
-- If a player called someguy was found then
if ( someGuy ) then
	-- Get the player's position
	x, y, z = getEntityPosition ( someGuy )
	-- Create a bed (1700) object near to the player
	bed = createObject ( 1700, x + 5, y, z )
	-- Move the bed towards the player over 3 seconds (3000 milliseconds)
	moveObject ( bed, 3000, x, y, z )
	-- Tell the player in the chat box
	outputChatBox ( "Moving a bed towards you!", someGuy )
else
	-- Tell everyone that a player called 'someguy' could not be found
	outputChatBox ( "Player someguy doesn't exist" )
end

See Also

Template:Object