MoveObject: Difference between revisions
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==See Also== | |||
{{Object}} |
Revision as of 19:54, 20 May 2006
This function will smoothly move an object from its current position/rotation to the given target position/rotation in the given time. If the function fails for some reason, it will return false.
Syntax
bool moveObject ( object theObject, int time, float targetx, float targety, float targetz, [ float targetrx, float targetry, float targetrz ] )
Required Arguments
- theObject: The object that will be moved.
- time: The time in milliseconds the object will arrive at the destination.
- targetx: The X value of the target position
- targety: The Y value of the target position
- targetz: The Z value of the target position
Optional Arguments
- targetrx: The X value of the target rotation
- targetry: The Y value of the target rotation
- targetrz: The Z value of the target rotation
Returns
Returns true if the function moved the object succesfully, and returns false otherwise.
Example
This example created a model (of a bed) near a player called someguy, if they exist in the game. It will then move the model towards the player over 3 seconds.
-- Find a player called 'someguy' someGuy = getPlayerFromNick ( "someguy" ) -- If a player called someguy was found then if ( someGuy ) then -- Get the player's position x, y, z = getEntityPosition ( someGuy ) -- Create a bed (1700) object near to the player bed = createObject ( 1700, x + 5, y, z ) -- Move the bed towards the player over 3 seconds (3000 milliseconds) moveObject ( bed, 3000, x, y, z ) -- Tell the player in the chat box outputChatBox ( "Moving a bed towards you!", someGuy ) else -- Tell everyone that a player called 'someguy' could not be found outputChatBox ( "Player someguy doesn't exist" ) end