Multi Theft Auto: Wiki:GetNearestVehicle: Difference between revisions
		
		
		
		
		
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|  (→Code) |  (→Syntax) | ||
| Line 1: | Line 1: | ||
| ==Syntax== | ==Syntax== | ||
| <syntaxhighlight lang="lua">vehicle getNearestVehicle( element thePlayer )</syntaxhighlight> | <syntaxhighlight lang="lua">vehicle getNearestVehicle( element thePlayer, float distance )</syntaxhighlight> | ||
| ===Required Arguments=== | ===Required Arguments=== | ||
| * '''thePlayer''': The player you want to get the nearest vehicle of. | * '''thePlayer''': The player you want to get the nearest vehicle of. | ||
| * '''distance''': The distance to search for vehicles in. | |||
| ===Returns=== | ===Returns=== | ||
| Return a vehicle element if success, false if there's no vehicles in a 10meter circle.. | Return a vehicle element if success, false if there's no vehicles in a 10meter circle.. | ||
| ==Code== | ==Code== | ||
| <section name="Server- and/or clientside Script" class="both" show="true"> | <section name="Server- and/or clientside Script" class="both" show="true"> | ||
Revision as of 12:44, 16 July 2017
Syntax
vehicle getNearestVehicle( element thePlayer, float distance )
Required Arguments
- thePlayer: The player you want to get the nearest vehicle of.
- distance: The distance to search for vehicles in.
Returns
Return a vehicle element if success, false if there's no vehicles in a 10meter circle..
Code
Click to collapse [-]
Server- and/or clientside Scriptfunction getNearestVehicle(player,distance)
	local tempTable = {}
	local lastMinDis = distance-0.0001
	local nearestVeh = false
	local px,py,pz = getElementPosition(player)
	for _,v in pairs(getElementsByType("vehicle")) do
		local vx,vy,vz = getElementPosition(v)
		local dis = getDistanceBetweenPoints3D(px,py,pz,vx,vy,vz)
		if dis < distance then
			if dis < lastMinDis then 
				lastMinDis = dis
				nearestVeh = v
			end
		end
	end
	return nearestVeh
end