Multi Theft Auto: Wiki:GetNearestVehicle: Difference between revisions
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m (Pirulax moved page GetNearestVehicle to Multi Theft Auto: Wiki:GetNearestVehicle) |
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function getNearestVehicle(player,distance) | function getNearestVehicle(player,distance) | ||
local lastMinDis = distance-0.0001 | local lastMinDis = distance-0.0001 | ||
local nearestVeh = false | local nearestVeh = false |
Latest revision as of 19:25, 19 July 2017
Syntax
vehicle getNearestVehicle( element thePlayer, float distance )
Required Arguments
- thePlayer: The player you want to get the nearest vehicle of.
- distance: The distance to search for vehicles in.
Returns
Return a vehicle element if success, returns false if thers no vehicles in the specified distance.
Code
Click to collapse [-]
Server- and/or clientside Scriptfunction getNearestVehicle(player,distance) local lastMinDis = distance-0.0001 local nearestVeh = false local pint = getElemnetInterior(player) local pdim = getElementDimension(player) local px,py,pz = getElementPosition(player) for _,v in pairs(getElementsByType("vehicle")) do local vx,vy,vz = getElementPosition(v) local dis = getDistanceBetweenPoints3D(px,py,pz,vx,vy,vz) local vdim = getElementDimension(v) local vint = getElemnetInterior(v) if dis < distance and vint == pint and vdim == pdim then if dis < lastMinDis then lastMinDis = dis nearestVeh = v end end end return nearestVeh end