Multi Theft Auto: Wiki:GetNearestVehicle: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">vehicle getNearestVehicle( element thePlayer )</syntaxhighlight>
<syntaxhighlight lang="lua">vehicle getNearestVehicle( element thePlayer, float distance )</syntaxhighlight>
===Required Arguments===
===Required Arguments===
* '''thePlayer''': The player you want to get the nearest vehicle of.
* '''thePlayer''': The player you want to get the nearest vehicle of.
 
* '''distance''': The distance to search for vehicles in.


===Returns===
===Returns===
Return a vehicle element if success, false if there's no vehicles in a 10meter circle..
Return a vehicle element if success, false if there's no vehicles in a 10meter circle..
==Code==
==Code==
<section name="Server- and/or clientside Script" class="both" show="true">
<section name="Server- and/or clientside Script" class="both" show="true">

Revision as of 12:44, 16 July 2017

Syntax

vehicle getNearestVehicle( element thePlayer, float distance )

Required Arguments

  • thePlayer: The player you want to get the nearest vehicle of.
  • distance: The distance to search for vehicles in.

Returns

Return a vehicle element if success, false if there's no vehicles in a 10meter circle..

Code

Click to collapse [-]
Server- and/or clientside Script
function getNearestVehicle(player,distance)
	local tempTable = {}
	local lastMinDis = distance-0.0001
	local nearestVeh = false
	local px,py,pz = getElementPosition(player)
	for _,v in pairs(getElementsByType("vehicle")) do
		local vx,vy,vz = getElementPosition(v)
		local dis = getDistanceBetweenPoints3D(px,py,pz,vx,vy,vz)
		if dis < distance then
			if dis < lastMinDis then 
				lastMinDis = dis
				nearestVeh = v
			end
		end
	end
	return nearestVeh
end