Multi Theft Auto: Wiki:GetNearestVehicle: Difference between revisions
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(Created page with "==Syntax== <syntaxhighlight lang="lua">vehicle getNearestVehicle( element thePlayer )</syntaxhighlight> ===Required Arguments=== * '''thePlayer''': The player you want to get...") |
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==Code== | ==Code== | ||
<section name="Server- and/or clientside Script" class="both" show="true"> | <section name="Server- and/or clientside Script" class="both" show="true"> | ||
<syntaxhighlight lang="lua"> | |||
function getNearestVehicle(player,distance) | function getNearestVehicle(player,distance) | ||
local tempTable = {} | local tempTable = {} | ||
| Line 26: | Line 27: | ||
return nearestVeh | return nearestVeh | ||
end | end | ||
</syntaxhighlight></section> | </syntaxhighlight></section> | ||
Revision as of 12:43, 16 July 2017
Syntax
vehicle getNearestVehicle( element thePlayer )
Required Arguments
- thePlayer: The player you want to get the nearest vehicle of.
Returns
Return a vehicle element if success, false if there's no vehicles in a 10meter circle..
Code
Click to collapse [-]
Server- and/or clientside Scriptfunction getNearestVehicle(player,distance)
local tempTable = {}
local lastMinDis = distance-0.0001
local nearestVeh = false
local px,py,pz = getElementPosition(player)
for _,v in pairs(getElementsByType("vehicle")) do
local vx,vy,vz = getElementPosition(v)
local dis = getDistanceBetweenPoints3D(px,py,pz,vx,vy,vz)
if dis < distance then
if dis < lastMinDis then
lastMinDis = dis
nearestVeh = v
end
end
end
return nearestVeh
end