Multi Theft Auto: Wiki:GetNearestVehicle: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">vehicle getNearestVehicle( element thePlayer )</syntaxhighlight> | <syntaxhighlight lang="lua">vehicle getNearestVehicle( element thePlayer, float distance )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
* '''thePlayer''': The player you want to get the nearest vehicle of. | * '''thePlayer''': The player you want to get the nearest vehicle of. | ||
* '''distance''': The distance to search for vehicles in. | |||
===Returns=== | ===Returns=== | ||
Return a vehicle element if success, false if there's no vehicles in a 10meter circle.. | Return a vehicle element if success, false if there's no vehicles in a 10meter circle.. | ||
==Code== | ==Code== | ||
<section name="Server- and/or clientside Script" class="both" show="true"> | <section name="Server- and/or clientside Script" class="both" show="true"> | ||
Revision as of 12:44, 16 July 2017
Syntax
vehicle getNearestVehicle( element thePlayer, float distance )
Required Arguments
- thePlayer: The player you want to get the nearest vehicle of.
- distance: The distance to search for vehicles in.
Returns
Return a vehicle element if success, false if there's no vehicles in a 10meter circle..
Code
Click to collapse [-]
Server- and/or clientside Scriptfunction getNearestVehicle(player,distance)
local tempTable = {}
local lastMinDis = distance-0.0001
local nearestVeh = false
local px,py,pz = getElementPosition(player)
for _,v in pairs(getElementsByType("vehicle")) do
local vx,vy,vz = getElementPosition(v)
local dis = getDistanceBetweenPoints3D(px,py,pz,vx,vy,vz)
if dis < distance then
if dis < lastMinDis then
lastMinDis = dis
nearestVeh = v
end
end
end
return nearestVeh
end