Object IDs: Difference between revisions

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This page displays a subset of object model IDs that can be placed using the [[map editor]], [[createObject]] and [[createBuilding]].
This page displays a subset of object model IDs that can be placed using the [[map editor]], [[createObject]] and [[createBuilding]].


* Alternative online database of GTA: San Andreas object model IDs: [https://dev.prineside.com/gtasa_samp_model_id/ dev.prineside.com/gtasa_samp_model_id]
* Object model IDs can also be listed and previewed in-game using the [[map editor|Map Editor's object browser]].
* The object browser's list is loaded from this XML file: [https://github.com/multitheftauto/mtasa-resources/blob/master/%5Beditor%5D/editor_gui/client/browser/objects.xml github.com/multitheftauto/mtasa-resources > editor_gui/client/browser/objects.xml]
* Online database of GTA: San Andreas object model IDs: [https://dev.prineside.com/gtasa_samp_model_id/ dev.prineside.com/gtasa_samp_model_id]
 
{{Note|None of these lists include LOD object models. You are able to know which LOD model is linked to a certain Object model in-game using the [[map editor]]. You can also search in GTA: San Andreas's [https://gta.fandom.com/wiki/IDE IDE (where the models are defined)] and [https://gta.fandom.com/wiki/Item_Placement IPL (where the objects are placed)] files.}}


==Beach and Sea==
==Beach and Sea==

Latest revision as of 11:45, 14 October 2024

This page displays a subset of object model IDs that can be placed using the map editor, createObject and createBuilding.


[[{{{image}}}|link=|]] Note: None of these lists include LOD object models. You are able to know which LOD model is linked to a certain Object model in-game using the map editor. You can also search in GTA: San Andreas's IDE (where the models are defined) and IPL (where the objects are placed) files.

Beach and Sea

Buildings

Miscellaneous

Industrial

Nature

Structures

See Also