Object IDs: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
This page displays a subset of object model IDs that can be placed using the [[map editor]], [[createObject]] and [[createBuilding]].
This page displays a subset of object model IDs that can be placed using the [[map editor]], [[createObject]] and [[createBuilding]].


==[[File:System-search.svg|48px]] Alternatives==
* Object model IDs can also be listed and previewed in-game using the [[map editor|Map Editor's object browser]].
* Object model IDs can also be listed and previewed in-game using the [[map editor|Map Editor's object browser]].
* The object browser's list is loaded from this XML file: [https://github.com/multitheftauto/mtasa-resources/blob/master/%5Beditor%5D/editor_gui/client/browser/objects.xml github.com/multitheftauto/mtasa-resources > editor_gui/client/browser/objects.xml]
* The object browser's list is loaded from this XML file: [https://github.com/multitheftauto/mtasa-resources/blob/master/%5Beditor%5D/editor_gui/client/browser/objects.xml github.com/multitheftauto/mtasa-resources > editor_gui/client/browser/objects.xml]

Revision as of 14:06, 22 October 2024

This page displays a subset of object model IDs that can be placed using the map editor, createObject and createBuilding.

System-search.svg Alternatives

[[{{{image}}}|link=|]] Note: None of these lists include LOD object models. You are able to know which LOD model is linked to a certain Object model in-game using the map editor. You can also search in GTA: San Andreas's IDE (where the models are defined) and IPL (where the objects are placed) files.

Beach and Sea

Buildings

Miscellaneous

Industrial

Nature

Structures

See Also