Object IDs: Difference between revisions
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* The object browser's list is loaded from this XML file: [https://github.com/multitheftauto/mtasa-resources/blob/master/%5Beditor%5D/editor_gui/client/browser/objects.xml github.com/multitheftauto/mtasa-resources > editor_gui/client/browser/objects.xml] | * The object browser's list is loaded from this XML file: [https://github.com/multitheftauto/mtasa-resources/blob/master/%5Beditor%5D/editor_gui/client/browser/objects.xml github.com/multitheftauto/mtasa-resources > editor_gui/client/browser/objects.xml] | ||
* Online database of GTA: San Andreas object model IDs: [https://dev.prineside.com/gtasa_samp_model_id/ dev.prineside.com/gtasa_samp_model_id] | * Online database of GTA: San Andreas object model IDs: [https://dev.prineside.com/gtasa_samp_model_id/ dev.prineside.com/gtasa_samp_model_id] | ||
{{Note|None of these lists include LOD object models. You are able to know which LOD model is linked to a certain Object model in-game using the [[map editor]]. You can also search in [https://gta.fandom.com/wiki/IDE GTA: San Andreas's IDE files]. | |||
==Beach and Sea== | ==Beach and Sea== |
Revision as of 11:03, 14 October 2024
This page displays a subset of object model IDs that can be placed using the map editor, createObject and createBuilding.
- Object model IDs can also be listed and previewed in-game using the Map Editor's object browser.
- The object browser's list is loaded from this XML file: github.com/multitheftauto/mtasa-resources > editor_gui/client/browser/objects.xml
- Online database of GTA: San Andreas object model IDs: dev.prineside.com/gtasa_samp_model_id
{{Note|None of these lists include LOD object models. You are able to know which LOD model is linked to a certain Object model in-game using the map editor. You can also search in GTA: San Andreas's IDE files.