Object IDs: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 4: Line 4:
* The object browser's list is loaded from this XML file: [https://github.com/multitheftauto/mtasa-resources/blob/master/%5Beditor%5D/editor_gui/client/browser/objects.xml github.com/multitheftauto/mtasa-resources > editor_gui/client/browser/objects.xml]
* The object browser's list is loaded from this XML file: [https://github.com/multitheftauto/mtasa-resources/blob/master/%5Beditor%5D/editor_gui/client/browser/objects.xml github.com/multitheftauto/mtasa-resources > editor_gui/client/browser/objects.xml]
* Online database of GTA: San Andreas object model IDs: [https://dev.prineside.com/gtasa_samp_model_id/ dev.prineside.com/gtasa_samp_model_id]
* Online database of GTA: San Andreas object model IDs: [https://dev.prineside.com/gtasa_samp_model_id/ dev.prineside.com/gtasa_samp_model_id]
{{Note|None of these lists include LOD object models. You are able to know which LOD model is linked to a certain Object model in-game using the [[map editor]]. You can also search in [https://gta.fandom.com/wiki/IDE GTA: San Andreas's IDE files].


==Beach and Sea==
==Beach and Sea==

Revision as of 11:03, 14 October 2024

This page displays a subset of object model IDs that can be placed using the map editor, createObject and createBuilding.

{{Note|None of these lists include LOD object models. You are able to know which LOD model is linked to a certain Object model in-game using the map editor. You can also search in GTA: San Andreas's IDE files.

Beach and Sea

Buildings

Miscellaneous

Industrial

Nature

Structures

See Also