OnClientPlayerTarget: Difference between revisions
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[[Category:Incomplete Event]] | [[Category:Incomplete Event]] | ||
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This event is triggerd every time a player is aiming (requiers a gun) | This event is triggerd every time a player is aiming (requiers a gun) |
Revision as of 16:26, 14 September 2007
This event is triggerd every time a player is aiming (requiers a gun)
Syntax
void onClientPlayerTarget ( element target )
Example
This example outputs the type of the target the client is aiming at
function targetingActivated ( target ) if ( target ) then outputChatBox(tostring(getElementType(source))) end end addEventHandler ( "onClientPlayerTarget", getRootElement(), targetingActivated )