OnClientPlayerTarget: Difference between revisions
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void onClientPlayerTarget ( element target ) | void onClientPlayerTarget ( element target ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | |||
*'''target:''' The element the player is currently targeting. | |||
==Example== | ==Example== |
Revision as of 16:33, 14 September 2007
This event is triggerd every time a player is aiming (requiers a gun)
Syntax
void onClientPlayerTarget ( element target )
Required Arguments
- target: The element the player is currently targeting.
Example
This example outputs the type of the target the client is aiming at
function targetingActivated ( target ) if ( target ) then outputChatBox(tostring(getElementType(source))) end end addEventHandler ( "onClientPlayerTarget", getRootElement(), targetingActivated )