OnClientPlayerTarget
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This event is triggerd every time a player is aiming (requiers a gun)
Syntax
void onClientPlayerTarget ( element target )
Required Arguments
- target: The element the player is currently targeting.
Example
This example outputs the type of the target the client is aiming at
function targetingActivated ( target ) if ( target ) then outputChatBox(tostring(getElementType(source))) end end addEventHandler ( "onClientPlayerTarget", getRootElement(), targetingActivated )