OnClientProjectileCreation: Difference between revisions
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==Example== | ==Example== | ||
This will output a chatbox message when someone creates a projectile. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function projectileCreation() | function projectileCreation() |
Revision as of 14:02, 27 April 2012
This event is triggered when a projectile is created.
Parameters
element creator
Source
The source of this event is the projectile that was created.
Example
This will output a chatbox message when someone creates a projectile.
function projectileCreation() outputChatBox("A projectile was created!") end addEventHandler("onClientProjectileCreation", getRootElement(), projectileCreation)
This will punish a player for throwing a teargas grenade. When he throws it he keeps getting warped to the location where the teargas got created, and also the teargas keeps getting warped to it. This will result in +/-60hp loss for the creator.
function punishSatchelUsersz ( creator ) local zeType = getProjectileType( source ) if zeType == 17 then local zePlayerName = getPlayerName ( creator ) outputChatBox ( zePlayerName.." is a noob teargas user! But he got punished for it don't worry." ) local x, y, z = getElementPosition ( source ) --Getting the position from the projectile creator setTimer ( setElementPosition, 50, 250, source, x, y, z-0.5 ) setTimer ( setElementPosition, 50, 250, creator, x, y, z-0.5 ) end end addEventHandler( "onClientProjectileCreation", getRootElement(), punishSatchelUsersz )
See Also
Client projectile events