OnClientProjectileCreation: Difference between revisions
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(Replace to predefined variables.) |
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element creator | element creator | ||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''creator:''' the [[element]] that created the projectile. | |||
==Source== | ==Source== | ||
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==Cancel effect== | ==Cancel effect== | ||
This event cannot be cancelled. To remove the projectile you can use setElementPosition ( | This event cannot be cancelled. To remove the projectile you can use setElementPosition (somewhere far away) and then destroyElement (which makes it explode). | ||
==Example== | ==Example== | ||
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outputChatBox("A projectile was created!") | outputChatBox("A projectile was created!") | ||
end | end | ||
addEventHandler("onClientProjectileCreation", | addEventHandler("onClientProjectileCreation", root, projectileCreation) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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end | end | ||
end | end | ||
addEventHandler( "onClientProjectileCreation", | addEventHandler( "onClientProjectileCreation", root, projectileCreation ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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end | end | ||
addEventHandler( "onClientProjectileCreation", | addEventHandler( "onClientProjectileCreation", root, disableFlares ) -- when a projectile gets created call disableFlares. | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 18:55, 7 September 2023
This event is triggered when a projectile is created.
Parameters
element creator
- creator: the element that created the projectile.
Source
The source of this event is the projectile that was created.
Cancel effect
This event cannot be cancelled. To remove the projectile you can use setElementPosition (somewhere far away) and then destroyElement (which makes it explode).
Example
This will output a chatbox message when someone creates a projectile.
function projectileCreation() outputChatBox("A projectile was created!") end addEventHandler("onClientProjectileCreation", root, projectileCreation)
This will punish a player for throwing a teargas grenade. When he throws it he keeps getting warped to the location where the teargas got created, and also the teargas keeps getting warped to it. This will result in +/-60hp loss for the creator.
function projectileCreation( creator ) local projectileType = getProjectileType( source ) -- We get the projectile type if projectileType == 17 then -- If is tear gas then... local creatorName = getPlayerName( creator ) -- We get the player name who creates the projectile local x, y, z = getElementPosition ( source ) --Getting the position from the projectile creator outputChatBox ( creatorName.." is a noob teargas user! But he got punished for it don't worry." ) setTimer ( setElementPosition, 50, 250, source, x, y, z-0.5 ) setTimer ( setElementPosition, 50, 250, creator, x, y, z-0.5 ) end end addEventHandler( "onClientProjectileCreation", root, projectileCreation )
This will disable people from creating flares. ( Dropped by Hydras )
function disableFlares ( ) local projType = getProjectileType( source ) -- get the projectile type if projType == 58 then -- if the projectile is a flare destroyElement(source) -- notice cancelEvent() does not work, so this destroys the projectile element after it was created. end end addEventHandler( "onClientProjectileCreation", root, disableFlares ) -- when a projectile gets created call disableFlares.
See Also
Client projectile events