OnClientProjectileCreation: Difference between revisions

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==Source==
==Source==
The [[event system#Event source|source]] of this event is the [[projectile]] that was created.
The [[event system#Event source|source]] of this event is the [[projectile]] that was created.
==Cancel effect==
This event cannot be cancelled. To remove the projectile you can use setElementPosition (some where far away) and then destroyElement (which makes it explode.)


==Example==
==Example==

Revision as of 11:51, 23 June 2015

This event is triggered when a projectile is created.

Parameters

element creator

Source

The source of this event is the projectile that was created.

Cancel effect

This event cannot be cancelled. To remove the projectile you can use setElementPosition (some where far away) and then destroyElement (which makes it explode.)

Example

This will output a chatbox message when someone creates a projectile.

function projectileCreation()
	outputChatBox("A projectile was created!")
end
addEventHandler("onClientProjectileCreation", getRootElement(), projectileCreation)

This will punish a player for throwing a teargas grenade. When he throws it he keeps getting warped to the location where the teargas got created, and also the teargas keeps getting warped to it. This will result in +/-60hp loss for the creator.

function punishSatchelUsersz ( creator )
local zeType = getProjectileType( source )
if zeType == 17 then
local zePlayerName = getPlayerName ( creator )
outputChatBox ( zePlayerName.." is a noob teargas user! But he got punished for it don't worry." )
local x, y, z = getElementPosition ( source ) --Getting the position from the projectile creator
setTimer ( setElementPosition, 50, 250, source, x, y, z-0.5 )
setTimer ( setElementPosition, 50, 250, creator, x, y, z-0.5 )
end
end
addEventHandler( "onClientProjectileCreation", getRootElement(), punishSatchelUsersz )

This will disable people from creating flares. ( Dropped by Hydras )

function disableFlares ( )
local projType = getProjectileType( source ) --  get the projectile type

    if projType == 58 then -- if the projectile is a flare
	
	destroyElement(source) -- notice cancelEvent() does not work, so this destroys the projectile element after it was created.
		
    end

end	

addEventHandler( "onClientProjectileCreation", getRootElement(), disableFlares ) -- when a projectile gets created call disableFlares.

See Also

Client projectile events