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| __NOTOC__
| | Roksana - Przyjaciel JUTUBERA ROBI Z NIM SERWER!!!!!111111 Umiejętności poziom : Wielebny |
| {{Server event}}
| | Kradnie liczniki,i próbuje wmówić,że to jej.Jest nie ogarnięta.Jeden skrypt który waży zapewne pare KB przez 5 miniut i nie dochodzi. |
| This event is triggered when a physical [[element]] hits a [[colshape]].
| | Hakuje swój komputer wpisując do niego hasło |
| | | Płeć : Dla takich zwierząt nie określa się płci. |
| '''NOTE''': The hit won't be detected if the [[element]] that entered the colshape is a colshape.
| | Wiek : 20 - 19 |
| ==Parameters==
| | Wyrazy połączone z tą osobą : Nieudacznik |
| <syntaxhighlight lang="lua">
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| element hitElement, bool matchingDimension
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| </syntaxhighlight>
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| *'''hitElement''': the [[element]] that entered the colshape.
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| *'''matchingDimension''': a boolean referring to whether the hit collision shape was in the same dimension as the element.
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| ==Source==
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| The [[event system#Event source|source]] of this event is the [[colshape]] that got hit by a player or vehicle.
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| ==Example==
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| This example creates a hill area for a ''King of the hill'' gamemode. When a player enters or leaves the area, it's announced in the chatbox.
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| <syntaxhighlight lang="lua">
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| -- create our hill area for our gamemode
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| local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 15, 15 )
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| -- add hill_Enter as a handler for when a player enters the hill area
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| function hill_Enter ( thePlayer, matchingDimension )
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| if getElementType ( thePlayer ) == "player" then --if the element that entered was player
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| --let's get the name of the player
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| local nameOfThePlayer = getPlayerName ( thePlayer )
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| --announce to everyone that the player entered the hill
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| outputChatBox ( nameOfThePlayer.." entered the zone!", getRootElement(), 255, 255, 109 )
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| end
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| end
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| addEventHandler ( "onColShapeHit", hillArea, hill_Enter )
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| -- add hill_Enter as a handler for when a player leaves the hill area
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| function hill_Exit ( thePlayer, matchingDimension )
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| if getElementType ( thePlayer ) == "player" then --if the element that left was player
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| --check if the player is not dead
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| if isPlayerDead ( thePlayer ) ~= true then
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| --let's get the name of the player
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| local nameOfThePlayer = getPlayerName ( thePlayer )
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| --if he was alive, announce to everyone that the player has left the hill
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| outputChatBox ( nameOfThePlayer.." left the zone!", getRootElement(), 255, 255, 109 )
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| end
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| end
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| end
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| addEventHandler ( "onColShapeLeave", hillArea, hill_Exit )
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| </syntaxhighlight>
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| {{See also/Server event|Colshape events}}
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Roksana - Przyjaciel JUTUBERA ROBI Z NIM SERWER!!!!!111111 Umiejętności poziom : Wielebny
Kradnie liczniki,i próbuje wmówić,że to jej.Jest nie ogarnięta.Jeden skrypt który waży zapewne pare KB przez 5 miniut i nie dochodzi.
Hakuje swój komputer wpisując do niego hasło
Płeć : Dla takich zwierząt nie określa się płci.
Wiek : 20 - 19
Wyrazy połączone z tą osobą : Nieudacznik