OnConsole: Difference between revisions

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__NOTOC__  
__NOTOC__  
This event is triggered when a player types any message into the console
This event is triggered when a player types a message into the console.


==Syntax==  
==Syntax==  

Revision as of 04:27, 19 November 2006

This event is triggered when a player types a message into the console.

Syntax

void onConsole ( string message )          

Variables

  • message: A string representing the message typed into the console

Example

This example adds the /me command into the script. For example, if a player called Bob types "me likes pie" in console, it will display "* Bob likes pie" in the chatbox.

addEventHandler ( "onConsole", getRootElement(), "onConsole" ) -- add an event handler for onConsole
function onConsole ( text ) --when a player types in the console
	if ( getElementType ( source ) == "player" ) then --if the player
	    command = gettok ( text, 1, 32 ) --split the command and get the first piece of text
		if ( command == "me" ) then --if the first piece of text was "me" then
			local playername = getClientName ( source )
			local textage = string.gsub ( text, "me", "", 1 )
			outputChatBox ( "* " .. playername .. " " .. textage, root, 255, 255, 0 ) --announce the me command into the chatbox
		end
	end
end

See Also

Split