OnMarkerLeave: Difference between revisions
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(New page: Category:Incomplete Event __NOTOC__ This event is triggered when a player hits a marker. ==Syntax== <syntaxhighlight lang="lua"> void onMarkerHit ( player, bool matchingdimension ) <...) |
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__NOTOC__ | __NOTOC__ | ||
This event is triggered when a player | This event is triggered when a player leaves a marker. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
void | void onMarkerLeave ( player, bool matchingdimension ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 00:14, 17 October 2007
This event is triggered when a player leaves a marker.
Syntax
void onMarkerLeave ( player, bool matchingdimension )
Example
This example does...
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