OnMarkerLeave: Difference between revisions

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(New page: Category:Incomplete Event __NOTOC__ This event is triggered when a player hits a marker. ==Syntax== <syntaxhighlight lang="lua"> void onMarkerHit ( player, bool matchingdimension ) <...)
 
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__NOTOC__  
__NOTOC__  
This event is triggered when a player hits a marker.
This event is triggered when a player leaves a marker.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onMarkerHit ( player, bool matchingdimension )             
void onMarkerLeave ( player, bool matchingdimension )             
</syntaxhighlight>  
</syntaxhighlight>  



Revision as of 00:14, 17 October 2007


This event is triggered when a player leaves a marker.

Syntax

void onMarkerLeave ( player, bool matchingdimension )             

Example

This example does...

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--This line does this...
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