OnPickupHit: Difference between revisions
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This event is triggered when a player hits a pickup. A pickup is health, armor, or a weapon. | This event is triggered when a player hits a pickup. A pickup is health, armor, or a weapon. |
Revision as of 22:17, 29 September 2007
This event is triggered when a player hits a pickup. A pickup is health, armor, or a weapon.
Syntax
void onPickupHit ( player player )
Parameters
- The source of this event refers to the pickup which was hit by the player.
- thePlayer: a player element referring to the player who moved over the pickup.
Example
This example creates a pickup and outputs a message to the chat box when the player walks over it
createPickup ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts function pickedUpWeaponCheck ( player, matchingDimension ) if source == myPickup then --If the pickup I grabbed was myPickup outputChatBox ( "You have picked up your pickup weapon" ) --Display this message in the chat box end end addEventHandler ( "onPickupHit", root, pickedUpWeaponCheck )