OnPickupHit: Difference between revisions
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This example creates a pickup and outputs a message to the chat box when a player walks over it. | This example creates a pickup and outputs a message to the chat box when a player walks over it. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local | local thePickup = createPickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts | ||
function pickedUpWeaponCheck ( player ) | function pickedUpWeaponCheck( player ) | ||
outputChatBox( "You have picked up a M4.", player ) -- Output a message to the chatbox | |||
end | end | ||
addEventHandler ( "onPickupHit", | addEventHandler( "onPickupHit", thePickup, pickedUpWeaponCheck ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{ | ==See Also== | ||
{{Pickup events}} |
Revision as of 00:13, 2 July 2018
This event is triggered when a player hits a pickup.
Parameters
player thePlayer
Source
The source of this event is the pickup that was hit by the player.
Cancel effect
If this event is canceled, the pickup does not disappear and the player does not receive its bonus.
Example
This example creates a pickup and outputs a message to the chat box when a player walks over it.
local thePickup = createPickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts function pickedUpWeaponCheck( player ) outputChatBox( "You have picked up a M4.", player ) -- Output a message to the chatbox end addEventHandler( "onPickupHit", thePickup, pickedUpWeaponCheck )
See Also