OnPickupHit: Difference between revisions
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[[Category:Incomplete Event]] | [[Category:Incomplete Event]] | ||
__NOTOC__ | |||
__NOTOC__ | This event is triggered when a player hits a pickup. A pickup is health, armor, or a weapon. | ||
This event is triggered when a player hits a pickup. | |||
==Syntax== | ==Syntax== | ||
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void onPickupHit ( player player ) | void onPickupHit ( player player ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Parameters== | |||
*The '''source''' of this event refers to the pickup which was hit by the player. | |||
*'''thePlayer''': a [[player]] element referring to the player who moved over the pickup. | |||
==Example== | ==Example== | ||
This example | This example creates a pickup and outputs a message to the chat box when the player walks over it | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
createPickup ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts | |||
-- | function pickedUpWeaponCheck ( player, matchingDimension ) | ||
if source == myPickup then --If the pickup I grabbed was myPickup | |||
outputChatBox ( "You have picked up your pickup weapon" ) --Display this message in the chat box | |||
end | |||
end | |||
addEventHandler ( "onPickupHit", root, pickedUpWeaponCheck ) | |||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 22:16, 29 September 2007
This event is triggered when a player hits a pickup. A pickup is health, armor, or a weapon.
Syntax
void onPickupHit ( player player )
Parameters
- The source of this event refers to the pickup which was hit by the player.
- thePlayer: a player element referring to the player who moved over the pickup.
Example
This example creates a pickup and outputs a message to the chat box when the player walks over it
createPickup ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts function pickedUpWeaponCheck ( player, matchingDimension ) if source == myPickup then --If the pickup I grabbed was myPickup outputChatBox ( "You have picked up your pickup weapon" ) --Display this message in the chat box end end addEventHandler ( "onPickupHit", root, pickedUpWeaponCheck )