OnPickupLeave: Difference between revisions
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This example creates a pickup and outputs a message to the chat box when a player leaves it. | This example creates a pickup and outputs a message to the chat box when a player leaves it. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local | local thePickup = createPickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts | ||
function leftWeaponPickup( player ) | function leftWeaponPickup( player ) | ||
outputChatBox( "You have left the M4 weapon pickup.", player ) -- Output a message to the chatbox | |||
end | end | ||
addEventHandler ( "onPickupLeave", | addEventHandler( "onPickupLeave", thePickup, pickedUpWeaponCheck ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{ | ==See Also== | ||
{{Pickup events}} |
Revision as of 00:14, 2 July 2018
This event is triggered when a player leaves a pickup.
Parameters
player thePlayer
Source
The source of this event is the pickup that was left by the player.
Example
This example creates a pickup and outputs a message to the chat box when a player leaves it.
local thePickup = createPickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts function leftWeaponPickup( player ) outputChatBox( "You have left the M4 weapon pickup.", player ) -- Output a message to the chatbox end addEventHandler( "onPickupLeave", thePickup, pickedUpWeaponCheck )
See Also