OnPickupLeave: Difference between revisions

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This example creates a pickup and outputs a message to the chat box when a player leaves it.
This example creates a pickup and outputs a message to the chat box when a player leaves it.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local aPickup = createPickup ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts
local thePickup = createPickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts


function leftWeaponPickup( player )
function leftWeaponPickup( player )
  outputChatBox ( "You have left the M4 weapon pickup.", player ) --Display this message in the chat box
    outputChatBox( "You have left the M4 weapon pickup.", player ) -- Output a message to the chatbox
end
end
addEventHandler ( "onPickupLeave", aPickup, pickedUpWeaponCheck )
addEventHandler( "onPickupLeave", thePickup, pickedUpWeaponCheck )
</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Pickup events}}
==See Also==
{{Pickup events}}

Revision as of 00:14, 2 July 2018

This event is triggered when a player leaves a pickup.

Parameters

player thePlayer
  • thePlayer: a player element referring to the player who left the pickup.

Source

The source of this event is the pickup that was left by the player.

Example

This example creates a pickup and outputs a message to the chat box when a player leaves it.

local thePickup = createPickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts

function leftWeaponPickup( player )
    outputChatBox( "You have left the M4 weapon pickup.", player ) -- Output a message to the chatbox
end
addEventHandler( "onPickupLeave", thePickup, pickedUpWeaponCheck )

See Also