OnPlayerCommand
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This event is triggered when a player issues a command.
Parameters
string command
Source
The source of this event is the player who tried to execute a command.
Result of cancelling this event
The command will not be executed.
Example
Click to collapse [-]
ServerThis example implements an anti-flood protection timer for commands
local CMD_INTERVAL = 200 --// The interval that needs to pass before the player can execute another cmd
local KICK_AFTER_INTERVAL = 50 --// Kick the player if they execute more than 20 cmds/sec
local executions = setmetatable({}, { --// Metatable for non-existing indexes
__index = function(t, k)
rawset(t, k, 0)
return 0
end
})
addEventHandler("onPlayerCommand", root,
function()
if (executions[source]-getTickCount()<=CMD_INTERVAL) then
if (executions[source]-getTickCount()<=KICK_AFTER_INTERVAL) then
kickPlayer(source, "Anti-Flood", "Don't flood")
end
cancelEvent()
end
executions[source] = getTickCount()
end
)
This example disables the hardcoded command 'whois'
addEventHandler("onPlayerCommand",root,
function(command)
if (command == "whois") then
cancelEvent()
end
end)