OnPlayerDamage: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This event is blahblah and is used for blahblah. | This event is blahblah and is used for blahblah. | ||
''It should be noted that this function is not called when attacked by a team member if friendly fire is enabled.'' | |||
==Syntax== | ==Syntax== |
Revision as of 22:22, 17 November 2006
This event is blahblah and is used for blahblah. It should be noted that this function is not called when attacked by a team member if friendly fire is enabled.
Syntax
void onPlayerDamage ( player attacker, int attackerweapon, int bodypart, float loss )
Example
This example does...
--This line does... blabhalbalhb --abababa --This line does this... mooo