OnVehicleExplode: Difference between revisions

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==Example==  
==Example==  
This example does...
This example tells the players when a vehicle explodes
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function onVehicleExplode () --The function in which when a vehicle explodes
blabhalbalhb --abababa
local VagosVehicleHealth = getVehicleHealth ( VagosVehicle ) --Gets the HP of the Vagos' vehicle
--This line does this...
mooo
if ( VagosVehicleHealth == 0 ) then --If the vehicle's health is "0" (exploded)
showTextForAll ( 3000, 0, 10, 125, 1.5, " VAGOS' LOAD HAS EXPLODED!" ) --shows the text
end
addEventHandler ( "onVehicleExplode", root, onVehicleExplode ) --Event is triggered
</syntaxhighlight>
</syntaxhighlight>

Revision as of 20:48, 3 July 2007


This event is triggered when a vehicle explodes.

Syntax

void onVehicleExplode () 

Example

This example tells the players when a vehicle explodes

function onVehicleExplode () --The function in which when a vehicle explodes
	local VagosVehicleHealth = getVehicleHealth ( VagosVehicle ) --Gets the HP of the Vagos' vehicle
	
	if ( VagosVehicleHealth == 0 ) then --If the vehicle's health is "0" (exploded)
			showTextForAll ( 3000, 0, 10, 125, 1.5, " VAGOS' LOAD HAS EXPLODED!" ) --shows the text
end
addEventHandler ( "onVehicleExplode", root, onVehicleExplode ) --Event is triggered