OnVehicleExplode: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
This event is triggered when a vehicle explodes. | This event is triggered when a vehicle explodes. |
Revision as of 20:49, 3 July 2007
This event is triggered when a vehicle explodes.
Syntax
void onVehicleExplode ()
Example
This example tells the players when a vehicle explodes
function onVehicleExplode () --The function in which when a vehicle explodes local VagosVehicleHealth = getVehicleHealth ( VagosVehicle ) --Gets the HP of the Vagos' vehicle if ( VagosVehicleHealth == 0 ) then --If the vehicle's health is "0" (exploded) showTextForAll ( 3000, 0, 10, 125, 1.5, " VAGOS' LOAD HAS EXPLODED!" ) --shows the text end addEventHandler ( "onVehicleExplode", root, onVehicleExplode ) --Event is triggered