OnVehicleStartExit: Difference between revisions
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===Canceling=== | ===Canceling=== | ||
If this event is [[ | If this event is [[Event system #Canceling|canceled]], the player will not exit a vehicle. | ||
==Example== | ==Example== |
Revision as of 22:36, 30 August 2007
This event is triggered when a player starts to leave a vehicle. It can be used to cancel the exit and cause the player to remain in the vehicle, if necessary.
Syntax
void onVehicleStartExit ( player player, int seat, player jacker )
Canceling
If this event is canceled, the player will not exit a vehicle.
Example
This example does...
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